qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 45, D:1) a +0 dagger (14, 28, D:1) a +0 hand axe (20, 4, D:1) a +0 leather armour (25, 8, D:1) a +0 club (26, 31, D:1) 3 stones (26, 32, D:1) a +0 dagger (28, 2, D:1) a +0 ring mail (29, 30, D:1) a +0 scale mail (44, 8, D:1) a +0 club (44, 33, D:1) a +0 scale mail (51, 29, D:1) a +0 spear (52, 16, D:1) a +0 club (55, 7, D:1) a +6 ring of intelligence Level 2 of the Dungeon (0, 0, D:2) 3 stones (2, 3, D:2) a hobgoblin corpse (2, 9, D:2) a +0 battleaxe (4, -7, D:2) a +0 cloak (10, -9, D:2) a hobgoblin corpse (skeletalised by now) (11, -9, D:2) a rat corpse (skeletalised by now) (12, -14, D:2) an adder corpse (skeletalised by now) (12, -12, D:2) a quokka corpse (skeletalised by now) (15, -39, D:2) 4 stones (20, -38, D:2) a +0 war axe (22, -31, D:2) a +0 club (23, -7, D:2) a book of Geomancy (24, -30, D:2) 4 stones (33, -16, D:2) a +0 club a +0 dagger (34, -17, D:2) a +0 dagger (36, -23, D:2) a +0 dagger (36, -3, D:2) a +0 club (42, 0, D:2) a rat corpse (43, 0, D:2) a +0 falchion a +0 chain mail the human corpse of Terence