qw Level 1 of the Dungeon (1, 10, D:1) a +0 club (5, 0, D:1) a +0 long sword (6, 24, D:1) a +0 club (10, 4, D:1) a +0 dagger (19, 4, D:1) a +0 scale mail (20, 15, D:1) 8 stones (27, 13, D:1) a +0 dagger (29, 14, D:1) a +0 ring mail (47, 1, D:1) a +0 club a +0 club (48, -1, D:1) a +0 club (50, 13, D:1) a +0 hand axe (54, -3, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) the +1 mace of Aclaamur {flame, rElec Will- Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Will: It decreases your willpower. (3, 0, D:2) a +0 dagger (6, -2, D:2) a book of the Dragon (7, 11, D:2) the +10 whip of the Skies Above {flame, *Rage rF+ rCorr Str+6 Dex+3} Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (8, -10, D:2) 3 stones (9, -2, D:2) a stone a +0 ring mail (15, 4, D:2) 8 stones (17, 0, D:2) a scroll of butterflies (19, 5, D:2) a +0 club (22, 11, D:2) 2 stones (28, -18, D:2) a +0 sling (28, -5, D:2) 6 boomerangs (29, 20, D:2) a +0 short sword (29, 21, D:2) a +0 mace a +0 hand axe (36, 2, D:2) a +0 ring mail (41, -21, D:2) a +0 club (42, -19, D:2) a +0 club (43, -9, D:2) a +0 club (49, -8, D:2) a +0 ring mail Level 3 of the Dungeon (1, 0, D:3) a +1 short sword of protection (7, 36, D:3) a +0 spear a +0 club (9, 44, D:3) a scroll of vulnerability (12, 12, D:3) a +0 club (13, 22, D:3) 4 stones (22, 21, D:3) a +0 dagger (23, 11, D:3) a +0 club (24, 8, D:3) 5 stones (24, 11, D:3) a +0 dagger 4 stones (24, 12, D:3) a +0 short sword 4 poisoned darts (25, 10, D:3) a +0 whip a +2 short sword of venom 4 stones (28, 9, D:3) a +0 pair of boots (28, 34, D:3) a +0 flail a +0 scale mail a +0 dagger a +0 leather armour (30, 34, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 falchion a +0 leather armour (41, 23, D:3) a +0 club (42, 8, D:3) a scroll of vulnerability (42, 44, D:3) a potion of enlightenment (44, 16, D:3) a staff of fire (46, 38, D:3) a +0 club (47, 14, D:3) a +0 whip a +0 leather armour (50, 8, D:3) a +0 hand axe a +0 ring mail (50, 9, D:3) a +0 whip (51, 7, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Duuhiamo's CLEARANCE SALE! a +0 robe (3 gold) a +0 rapier (20 gold) a ring of flight (87 gold) (5, 11, D:4) a +0 flail (12, 8, D:4) 5 stones (12, 15, D:4) a +0 club (16, -3, D:4) a +0 ring mail (20, -10, D:4) a +0 buckler (20, -7, D:4) a +0 pair of gloves (22, -31, D:4) a +0 hammer (22, -30, D:4) a +0 hammer (22, -29, D:4) a +0 hammer (23, -29, D:4) a +0 hammer (24, -31, D:4) a +0 hammer (24, -29, D:4) a +0 hammer (24, -26, D:4) a +0 hammer (24, -23, D:4) the +3 hammer "Spiderslayer" {freeze, Drain rPois rN+++ Will- SInv, mikee} rPois: It protects you from poison. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Will: It decreases your willpower. (25, -24, D:4) a +0 hammer (26, 14, D:4) Maxwell's Memoranda (27, -2, D:4) a ring of fire (27, 0, D:4) a +2 pair of gloves (unseen) (28, 0, D:4) 12 gold pieces (29, 6, D:4) a +0 leather armour a +0 helmet (32, 19, D:4) a +0 plate armour (40, 18, D:4) a +0 dagger 2 stones (45, 10, D:4) a scroll of noise (49, -10, D:4) a +0 dagger a +0 robe (50, -11, D:4) a +0 short sword a +0 leather armour (54, -19, D:4) a +0 dagger a wand of flame (15) Level 5 of the Dungeon (0, 0, D:5) a +0 great mace (2, 17, D:5) a +0 giant spiked club (15, -10, D:5) 8 stones (37, -2, D:5) a +0 falchion (38, 12, D:5) a yak skeleton (41, -10, D:5) a +0 falchion a +0 leather armour (42, -12, D:5) a +0 whip a +0 leather armour a +0 club a +0 ring mail (42, -10, D:5) a +0 club (42, 11, D:5) a potion of enlightenment (44, -32, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 16 gold pieces (1, -5, D:6) 18 gold pieces (7, -7, D:6) a scroll of fear