qw Level 1 of the Dungeon (0, 0, D:1) 8 stones (11, 12, D:1) a +0 club a stone (16, -4, D:1) a +0 club (25, -28, D:1) a +0 dagger (27, 2, D:1) a +0 dagger 3 stones (30, 11, D:1) a +0 club (32, 27, D:1) a +0 club a stone (33, 29, D:1) a +0 club 4 stones (51, 25, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -1, D:2) a +0 short sword (5, -45, D:2) a +0 dagger (5, 0, D:2) a +0 dagger (16, -57, D:2) a +0 club (17, -56, D:2) a +0 club (20, -50, D:2) a +0 mace (22, -49, D:2) a book of Minor Magic (29, -11, D:2) a +0 dagger (50, -54, D:2) a +0 dagger (50, -26, D:2) a +0 dagger (50, -17, D:2) a +0 dagger Level 3 of the Dungeon (6, -2, D:3) a +0 dagger (8, 23, D:3) the +9 sling of the Many Nights {elec, +Blink rElec rPois Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (10, -14, D:3) a +0 robe (15, -29, D:3) 6 poisoned darts (18, -17, D:3) a +0 dagger (24, 20, D:3) a +1 hand axe of electrocution a +0 ring mail (32, 22, D:3) a staff of conjuration (34, -12, D:3) a +0 whip 6 poisoned darts a +0 ring mail a kobold corpse (skeletalised by now) (40, 3, D:3) a quokka corpse (skeletalised by now) (40, 9, D:3) a +0 scale mail (44, -28, D:3) a +0 club (51, -18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour (8, -7, D:4) 6 poisoned darts (8, 16, D:4) a +0 club (10, 11, D:4) a +0 robe (10, 16, D:4) a +0 club a +0 scale mail the goblin corpse of Ijyb (11, 16, D:4) a +0 club (12, 15, D:4) a +0 club a hobgoblin corpse a hobgoblin corpse (12, 16, D:4) a +0 whip a +1 animal skin a +0 club the hobgoblin corpse of Robin a ball python corpse a goblin corpse (14, 18, D:4) a +0 leather armour (18, 16, D:4) a ball python corpse (27, 20, D:4) a +0 club a +0 sling an adder corpse (28, 20, D:4) a +0 short sword a +0 leather armour (29, 19, D:4) a +0 club a boomerang a +0 leather armour a +0 hand axe an orc corpse (34, 22, D:4) Great Wizards, Vol. VII