qw Level 1 of the Dungeon (1, -1, D:1) a +0 hand axe (6, 5, D:1) a +1 short sword of venom 3 stones (13, -42, D:1) 5 stones (24, -35, D:1) a scroll of butterflies (27, -32, D:1) 2 poisoned darts (27, -2, D:1) a throwing net (36, -35, D:1) a +0 dagger (38, -24, D:1) a +0 leather armour (38, -10, D:1) 7 stones (43, -39, D:1) a Young Poisoner's Handbook Level 2 of the Dungeon (0, 0, D:2) a +0 flail (15, -10, D:2) a +0 dagger (16, 20, D:2) the +1 robe of Noon {Archmagi} Archmagi: It increases the power of your magical spells. (23, 15, D:2) a +0 sling (28, -2, D:2) a +0 dagger (47, -14, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (1, -1, D:3) 10 gold pieces (2, 1, D:3) a +0 sling a +0 club a goblin corpse (3, 0, D:3) a +0 dagger (4, 0, D:3) a +0 club a goblin corpse (6, 7, D:3) 4 stones (8, -3, D:3) a +0 club a +0 dagger a goblin corpse (29, 0, D:3) a +0 short sword (30, 0, D:3) a jackal corpse (30, 1, D:3) a jackal corpse a jackal corpse