qw Level 1 of the Dungeon (1, -21, D:1) a +0 dagger (2, -10, D:1) a +0 dagger (2, -9, D:1) a +0 dagger 2 stones (5, -16, D:1) a +0 sling (17, -31, D:1) a +0 short sword (21, 9, D:1) a +0 leather armour (37, -18, D:1) 5 stones (50, -18, D:1) 3 stones Level 2 of the Dungeon (1, 6, D:2) a +0 club (2, -2, D:2) a +0 buckler (2, 22, D:2) a +0 sling (7, -9, D:2) a +0 club (10, -12, D:2) a +0 whip (12, -20, D:2) a +0 robe (12, -9, D:2) a +0 dagger (14, 5, D:2) a +0 club (18, -6, D:2) 4 stones (23, 13, D:2) a +0 club (24, -5, D:2) a scroll of immolation (28, -8, D:2) 5 stones (35, -10, D:2) a +0 hand axe (36, 7, D:2) the +7 staff of the Meek {protect, meekguard} (40, -2, D:2) 5 stones (47, 16, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (0, 16, D:3) a +0 leather armour (4, -21, D:3) 6 stones (4, -13, D:3) an Inescapable Atlas (5, 8, D:3) 3 stones (7, 9, D:3) a +0 ring mail (9, -17, D:3) a +0 dagger (18, 13, D:3) a scroll of fog (22, -13, D:3) a +0 spear (29, -12, D:3) a +0 trident (39, 15, D:3) a +0 dagger (40, 5, D:3) a +0 dagger (41, 14, D:3) a +0 club 4 stones (48, -4, D:3) Great Wizards, Vol. II Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a stone a +3 scythe of venom a +0 robe a quokka corpse (skeletalised by now) the human corpse of Sigmund (skeletalised by now) (4, 2, D:4) an adder corpse (skeletalised by now) (5, -13, D:4) a +0 falchion a +0 ring mail a +0 dagger a +2 heavy hand axe a +0 short sword a +0 dagger an orc corpse (skeletalised by now) (13, -30, D:4) 4 gold pieces (14, -27, D:4) a hobgoblin corpse (19, -11, D:4) an adder corpse (20, -29, D:4) an iguana corpse (24, -18, D:4) a hobgoblin corpse (25, -25, D:4) a +0 war axe (27, -11, D:4) a +0 dagger a +0 robe a +0 heavy falchion an orc corpse (27, -10, D:4) a +0 dagger a +0 robe an orc corpse (27, -9, D:4) a +0 war axe an orc corpse (30, -9, D:4) 6 stones