qw Level 1 of the Dungeon [Shop] Pac Irink's Jewellery Shoppe a ring of wizardry (300 gold) a ring of resist corrosion (200 gold) an amulet of regeneration (300 gold) a ring of protection from cold (250 gold) the amulet "Daza" {Faith Rampage} (470 gold) [amulet of faith] It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. an amulet of magic regeneration (300 gold) a ring of resist corrosion (200 gold) the amulet "Mugud" {Reflect Fly Str+3 Int-3 SH+5} (391 gold) [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+3). Int: It affects your intelligence (-3). Fly: It grants you flight. SH: It affects your SH (+5). [Shop] Fihuajof's Antique Armour Shoppe a +0 robe (18 gold) the +0 pair of fencer's gloves {Riposte Dex+3} (1080 gold) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). a +0 cloak (121 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 chain mail (121 gold) the +10 plate armour of the Villain {rElec Int-4 SInv Stlth+} (2311 gold) Int: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. +1 ice dragon scales (1809 gold) (12, 9, D:1) a scroll of butterflies (15, -22, D:1) a +0 whip (16, -31, D:1) 4 stones (19, -3, D:1) a +0 ring mail (21, 16, D:1) a +0 short sword 3 stones (29, -35, D:1) 7 stones (29, -19, D:1) a +0 dagger (31, 7, D:1) a +0 short sword (38, -12, D:1) a +0 dagger (38, -1, D:1) a +2 vampiric dagger (38, 5, D:1) a +0 robe (38, 13, D:1) a +0 hand axe (43, -39, D:1) a +0 club (43, -16, D:1) a +0 short sword (45, 2, D:1) a +0 plate armour (50, -26, D:1) a +0 ring mail (53, -25, D:1) a +0 chain mail (54, -18, D:1) a +0 leather armour (54, -15, D:1) a +0 spear (63, -32, D:1) a +0 mace (70, -34, D:1) a +0 robe Level 2 of the Dungeon (5, 6, D:2) the +2 pair of boots "Dedghe Vamn" {rCorr MP-9 Stlth+} MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (19, -37, D:2) a +0 short sword (22, -22, D:2) a +0 club (25, -34, D:2) a +0 spear (28, -32, D:2) a +0 whip a stone (31, -6, D:2) 5 stones a +0 short sword (35, 6, D:2) a scroll of blinking Level 3 of the Dungeon [Shop] Adaqewka's Weapon Emporium a +0 trident (45 gold) a +0 dagger (26 gold) the +8 dagger of the Illusory Seers {speed, rElec rC+ SInv} (925 gold) rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 long sword (45 gold) the +8 trident "Weygh" {pain, rC+ Str+3} (897 gold) Str: It affects your strength (+3). rC: It protects you from cold. a +0 falchion (39 gold) a +0 hand axe (39 gold) a +0 short sword (39 gold) (0, 0, D:3) a potion of attraction (2, -2, D:3) a +0 club (3, -1, D:3) a +0 short sword a +0 leather armour a +0 hand axe a +0 scale mail (3, 1, D:3) a +0 dagger (4, 0, D:3) a +0 dagger a +0 robe a +0 spear a +0 leather armour (5, 8, D:3) 6 boomerangs (20, 2, D:3) a scroll of butterflies (30, -14, D:3) a ring of see invisible (40, 4, D:3) 5 boomerangs (48, 6, D:3) a +3 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 chain mail (6, 38, D:4) 3 poisoned darts (11, 36, D:4) a +0 sling (12, 22, D:4) a +0 sling (13, 0, D:4) Great Wizards, Vol. VII (15, 31, D:4) a +0 hand axe (16, 7, D:4) a +0 dagger (17, 26, D:4) a +0 spear a +0 spear (18, 24, D:4) a +0 whip (18, 26, D:4) a +0 spear (28, 34, D:4) 8 stones (33, 22, D:4) a +0 dagger a +0 robe (33, 24, D:4) a +0 whip (33, 26, D:4) a +0 hand axe (33, 27, D:4) a +0 dagger (35, 31, D:4) a +0 giant club (43, 9, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 whip (16, -22, D:5) a +0 dagger a +0 robe a +0 short sword a +0 scale mail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, -23, D:5) a +0 trident an orc corpse (skeletalised by now) (17, -22, D:5) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (17, 0, D:5) a water moccasin skeleton (19, -14, D:5) a hound corpse (28, 5, D:5) a +0 flail an orc corpse (29, -18, D:5) a black bear corpse (29, 4, D:5) a +0 flail a gnoll corpse (29, 5, D:5) a +0 spear a gnoll corpse (31, 5, D:5) a hound corpse (32, -1, D:5) a +0 hand axe (32, 6, D:5) a +2 hand axe of flaming (33, 2, D:5) the +5 woodcutter's axe (unseen) (34, 3, D:5) a +0 flail a +0 club a +0 club (35, 2, D:5) a +0 club (38, -3, D:5) a potion of degeneration a +0 hand axe (44, 6, D:5) a book of Fire the Ecumenical Temple