qw Level 1 of the Dungeon (18, 1, D:1) a +0 club (36, 22, D:1) a +0 leather armour (42, 0, D:1) a +0 scale mail (46, 7, D:1) a +0 hand axe (51, -22, D:1) a +0 ring mail Level 2 of the Dungeon (5, -28, D:2) a +0 leather armour (5, 5, D:2) a +0 short sword 2 stones (12, -18, D:2) a +0 ring mail (13, -9, D:2) a +0 quarterstaff (18, 2, D:2) a +0 mace (23, 5, D:2) a +0 scale mail a +0 leather armour of fire resistance (24, 7, D:2) a +0 dagger (25, -4, D:2) 4 stones (27, 6, D:2) a scroll of fear (36, -19, D:2) a +0 pair of boots (40, -21, D:2) the +1 dagger "Goblinslayer" {elec, Drain rElec rPois Str+5, mikee} Str: It affects your strength (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Level 3 of the Dungeon (4, -8, D:3) a +0 club (7, 24, D:3) a +0 dagger a +0 dagger (11, 15, D:3) a +0 pair of boots (15, 27, D:3) 6 gold pieces (19, 24, D:3) a +0 club (20, -7, D:3) a +0 dagger (24, 22, D:3) a +0 robe (24, 37, D:3) a staff of conjuration (26, 37, D:3) a quokka corpse (skeletalised by now) (27, 6, D:3) 4 poisoned darts (32, 27, D:3) a +0 dagger (38, 22, D:3) a +0 dagger (42, 12, D:3) 5 stones (43, -8, D:3) a book of the Earth