Dungeon Crawl Stone Soup version 0.31-a0-180-g519b7de00c (webtiles) character file. Game seed: 10953605871947659113 53 qw the Chopper (level 3, -6/23 HPs) Began as a Gargoyle Fighter on June 19, 2023. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (1115 turns). qw the Chopper (Gargoyle Fighter) Turns: 1115, Time: 00:00:37 Health: -6/23 AC: 14 Str: 21 XL: 3 Next: 87% Magic: 3/3 EV: 9 Int: 8 God: Gold: 83 SH: 4 Dex: 9 Spells: 2/2 levels left rFire . . . Y - +0 war axe rCold . . . c - +0 buckler rNeg + . . b - +0 scale mail rPois inf (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth e - +4 ring of protection HPRegen 0.23/turn k - ring of resist corrosion MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 3.2 Fighting + Level 3.7 Axes - Level 3.2 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons j - a +0 whip Y - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery e - a +4 ring of protection (left hand) k - a ring of resist corrosion (right hand) Scrolls a - a scroll of blinking {unknown} f - 2 scrolls of identify l - a scroll of teleportation {unknown} Potions d - a potion of might g - a potion of mutation {unknown} h - a potion of brilliance {unknown} i - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The gnoll shouts! You hear a shout! x2 You start resting. A gnoll comes into view. It is wielding a +0 whip. You start resting. There are monsters nearby! You barely miss the gnoll. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll drinks a potion. The gnoll flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A gnoll comes into view. It is wielding a +2 flail of holy wrath. You barely miss the gnoll. You hit something but do no damage. The gnoll hits you with a +0 whip. Something hits you but does no damage. You slash the gnoll! You kill the gnoll! You closely miss something. Something hits you. Something hits you. The gnoll throws a stone. The stone closely misses you. Things that are here: a +0 whip; a +0 spear; 9 gold pieces Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Something hits you but does no damage. The gnoll hits you with a +2 flail of holy wrath. You barely miss the gnoll. You completely miss something. The gnoll hits you but does no damage. Something completely misses you. The gnoll hits you but does no damage. Something hits you but does no damage. You slash the gnoll! The gnoll is severely wounded. You hit something. You block the gnoll's attack. Something hits you. You hit the gnoll but do no damage. The gnoll is severely wounded. You barely miss something. The gnoll hits you but does no damage. Something hits you! You die... ....#####... ######.#... ..........# #<......... ..#.####### #.......).. .##...### #.........# ###.#...### #.........# #.###...# ##.....# #.# #.# ###.#######.<....###.# #.# #......#.......#...# #.# #####..{@g.....#.### #.####### #..###.......# #............# ####....####### ###.#########.## #.....##....# ....# ..# #...........# ###.##### ..#######..####.....## ###...... ..# #......# ##.....# ..%.#### ### #.....## #.....# .......# #....)# #####.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 endoplasms (D:1) 5 giant cockroaches 2 goblins 2 hobgoblins (D:2) 4 ball pythons 4 bats A frilled lizard (D:1) 2 kobolds (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-7-ge0c9b40 0 | D:1 | 0 ||| qw: Game counter: 1059 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal, Zot:1-4, Slime:5, God:TSO, Crypt, | Tomb, Abyss, Pan, Hells, Win 0 | D:1 | 0 ||| PLANNING D:1-11 102 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 319 | D:1 | 319 ||| Stepping ~*~*~tactically~*~*~ (hiding). 323 | D:1 | 323 ||| Stepping ~*~*~tactically~*~*~ (hiding). 571 | D:1 | 571 ||| DROPPING +0 club. 633 | D:1 | Reached skill level 3 in Axes 665 | D:1 | Reached XP level 3. HP: 22/23 MP: 3/3 731 | D:1 | 731 ||| UPGRADING to +4 ring of protection. 732 | D:1 | 732 ||| UPGRADING to ring of resist corrosion. 733 | D:1 | 733 ||| READING scroll labelled YRUXTA WEUVIH. 734 | D:1 | 734 ||| READING scroll labelled PUIPPA WYNOERI. 1084 | D:2 | 1084 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1086 | D:2 | 1086 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1114 | D:2 | HP: 1/23 [something (6)] 1115 | D:2 | Mangled by a gnoll Levels and vault maps discovered: D:1: giann_horns, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 3 | 3.7 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action || total ---------------------------++------- Melee: War axe || 77 Use: Scroll || 2 Armour: Scale mail || 34 Dodge: Dodged || 32 Block: Buckler || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 76 | 0 | 0.0 | 30 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 42 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------