qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -18, D:1) a +0 dagger (14, 3, D:1) a +0 whip 4 stones (16, -5, D:1) a +0 quarterstaff (17, -5, D:1) a +0 trident (18, -20, D:1) a staff of conjuration (18, -16, D:1) a +0 club 2 stones (19, -17, D:1) a +0 club (19, 15, D:1) a +0 scale mail (24, 22, D:1) a +0 leather armour (28, -17, D:1) 5 stones (45, -18, D:1) a stone (57, -30, D:1) a +0 ring mail of positive energy Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -35, D:2) a +0 short sword (6, -24, D:2) 2 potions of berserk rage (7, -35, D:2) a +0 dagger 4 stones (11, -17, D:2) a scroll of vulnerability (11, -11, D:2) a +0 club (12, -40, D:2) a throwing net (29, -6, D:2) a +0 dagger (38, -14, D:2) a +0 leather armour (39, -40, D:2) a +0 dagger (39, -37, D:2) 6 stones (39, -28, D:2) a +0 club (40, -40, D:2) a +0 club (40, -15, D:2) 6 stones (44, -22, D:2) a +0 whip (49, -17, D:2) a +1 dagger of speed Level 3 of the Dungeon (0, 0, D:3) 2 stones (3, 16, D:3) a +0 war axe (17, -18, D:3) a bat corpse (skeletalised by now) (36, -11, D:3) a bat corpse