qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, 28, D:1) a +0 hand axe (10, 2, D:1) a +0 club (11, 26, D:1) a +0 club a stone (12, 30, D:1) a +0 dagger (16, 24, D:1) a +0 rapier (17, 8, D:1) a +0 club (17, 24, D:1) a book of Necromancy (19, 34, D:1) a +2 lajatang of electrocution (22, 22, D:1) 4 stones (23, 22, D:1) a +0 short sword (24, 24, D:1) a +0 club (27, 2, D:1) a book of Burglary (29, 11, D:1) a +0 hand axe (34, 4, D:1) a +0 dagger (34, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 stones (7, 30, D:2) a +0 scale mail (11, 20, D:2) Maxwell's Memoranda (14, 38, D:2) a +0 club (15, 37, D:2) a +0 short sword (28, 17, D:2) a +0 club (48, 14, D:2) a +0 dagger (55, 30, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) an amulet of faith (9, -15, D:3) the Parchment of Non-Euclidean Pyromania Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Dispersal Translocation 6 c - Fire Storm Conjuration/Fire 9 (14, -12, D:3) a +0 short sword 6 poisoned darts (21, -23, D:3) 6 stones (21, 9, D:3) a +0 club (26, -7, D:3) a +0 club (28, 6, D:3) a +5 heavy hand axe a +0 scale mail (33, -19, D:3) a +0 sling (33, 6, D:3) a +0 whip (40, -28, D:3) a potion of berserk rage (57, 2, D:3) 5 stones (58, -16, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (4, 5, D:4) a quokka corpse (skeletalised by now) (15, -23, D:4) a +0 robe (19, -1, D:4) a +0 dagger a +0 ring mail (27, -6, D:4) a +0 hand axe a +0 whip (28, -11, D:4) a ball python corpse (28, -8, D:4) a +0 whip a +0 giant spiked club a +0 dagger a +0 robe (28, -6, D:4) a +0 short sword (28, 25, D:4) a +0 leather armour (36, 1, D:4) a +0 scale mail (40, -19, D:4) a jackal corpse (40, -18, D:4) a jackal corpse a jackal corpse (43, -16, D:4) a jackal corpse (48, 3, D:4) a throwing net (50, 4, D:4) an amulet of faith (52, 3, D:4) a wand of roots (15) (55, -12, D:4) 6 stones (55, 17, D:4) a wand of roots (13) (66, 14, D:4) a +0 rapier a +1 leather armour of cold resistance