qw Level 1 of the Dungeon (0, 0, D:1) a +1 whip of venom (0, 4, D:1) a +0 dagger (4, 4, D:1) 4 stones (10, 8, D:1) a book of Frost (10, 37, D:1) a +0 whip (14, 31, D:1) 5 stones a +0 whip (20, 17, D:1) 7 stones (22, 16, D:1) a +0 club (24, -1, D:1) a bat corpse (skeletalised by now) (24, 17, D:1) 2 datura-tipped darts (29, 7, D:1) 2 stones a +0 club (30, 7, D:1) a +0 dagger (35, 8, D:1) a +0 club (35, 9, D:1) a +0 dagger (37, 28, D:1) 2 stones a +0 short sword (39, 24, D:1) a +0 club (40, 24, D:1) a +0 club (41, 17, D:1) a +0 short sword (41, 18, D:1) a +0 short sword a +0 dagger (44, 8, D:1) a +0 ring mail (44, 18, D:1) a +0 whip (49, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (49, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a silver javelin (5, -7, D:2) a hobgoblin corpse (11, -19, D:2) a frilled lizard corpse (13, -21, D:2) Great Wizards, Vol. VII (28, -15, D:2) a bat corpse (36, -5, D:2) a +1 dagger of pain a +0 sling a +0 club (36, -4, D:2) a +0 dagger a +0 animal skin a +0 club a +0 dagger (36, -3, D:2) a +0 club (37, -5, D:2) a +0 club (38, -3, D:2) a +0 dagger (39, -7, D:2) a potion of brilliance a scroll of noise (44, -25, D:2) 6 stones