qw Level 1 of the Dungeon (4, 22, D:1) a +0 club (4, 32, D:1) a +0 robe (12, 27, D:1) a +0 leather armour (17, -8, D:1) a +0 club (17, 10, D:1) a +1 dagger of venom (18, 39, D:1) a book of Lightning (23, 22, D:1) a +0 robe (29, 11, D:1) a +0 sling (37, 22, D:1) 4 stones (46, 29, D:1) a +0 club 3 stones (56, 37, D:1) a +0 club (57, 3, D:1) a +0 short sword (63, 13, D:1) a scroll of noise (65, 7, D:1) a +0 whip 4 stones Level 2 of the Dungeon [Shop] Erar's General Store 7 stones (9 gold) a potion of enlightenment (70 gold) a scroll of identify (28 gold) the +11 plutonium sword {Contam Stlth-} (1400 gold) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a potion of might (56 gold) a +0 club (14 gold) (0, 0, D:2) a +0 dagger (13, 5, D:2) a wand of quicksilver (5) (17, -17, D:2) a +0 club (19, 10, D:2) a bat corpse (skeletalised by now) (19, 22, D:2) 2 scrolls of poison (19, 25, D:2) a +0 club (20, 12, D:2) a quokka corpse (skeletalised by now) (31, -10, D:2) a +0 ring mail (31, 11, D:2) a +0 leather armour (32, 15, D:2) a frilled lizard corpse (skeletalised by now) (34, 2, D:2) a +0 dagger (46, -4, D:2) an adder corpse (skeletalised by now) (48, -13, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) 7 stones (3, -2, D:3) 6 poisoned darts (10, -17, D:3) a rat corpse (13, -1, D:3) 6 stones