qw Level 1 of the Dungeon (1, -16, D:1) a +0 dagger (8, -16, D:1) a book of Geomancy (14, -14, D:1) a +0 leather armour (17, -6, D:1) a +0 whip (24, -8, D:1) a +0 whip 5 stones (37, -31, D:1) a +0 club (39, -32, D:1) a +0 sling (40, -28, D:1) 6 stones (44, 0, D:1) a +0 short sword (46, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 0, D:2) a +0 club (6, -19, D:2) a +0 spear a gnoll corpse (skeletalised by now) (6, 0, D:2) a +0 club a +0 club a +0 sling a goblin corpse (6, 1, D:2) a +0 club (6, 2, D:2) a +0 dagger a +0 sling a goblin corpse (7, -21, D:2) a +0 club (7, -20, D:2) a +0 mace (7, -19, D:2) a +0 flail (13, -4, D:2) a book of Changes (13, 5, D:2) 3 stones (16, -14, D:2) a rat corpse (skeletalised by now) (17, -15, D:2) a bat corpse (skeletalised by now) (19, -24, D:2) a book of Party Tricks (19, -11, D:2) a ball python corpse (20, -7, D:2) a worm corpse (21, -26, D:2) a +0 scale mail (34, -23, D:2) a staff of fire