qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 11, D:1) a +0 dagger (6, -3, D:1) a +0 robe (11, 10, D:1) a scroll of butterflies (20, 1, D:1) a +0 leather armour (23, -1, D:1) a +0 dagger 4 stones (26, -3, D:1) a book of Necromancy (26, 2, D:1) a book of Blood (34, 26, D:1) 5 stones (38, 11, D:1) a +0 short sword (39, 14, D:1) 6 poisoned darts (43, -1, D:1) a +0 dagger (43, 21, D:1) a +0 dagger a stone (59, -16, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -3, D:2) a frilled lizard corpse (skeletalised by now) (14, 7, D:2) a +0 war axe (17, -28, D:2) a +0 leather armour (20, -18, D:2) a +0 mace (24, -25, D:2) a +0 club 5 stones a +0 whip (24, 19, D:2) a +0 club (25, 19, D:2) 3 scrolls of blinking a +0 leather armour (26, -27, D:2) a +0 spear a +0 leather armour (38, -22, D:2) a +0 short sword (51, 0, D:2) a +0 short sword (55, 0, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a book of Geomancy (2, 20, D:3) a +0 ring mail (3, -4, D:3) a +0 dagger a goblin corpse (6, 10, D:3) a +0 dagger a goblin corpse (7, 24, D:3) a scroll of blinking (12, 34, D:3) a +0 whip (20, 35, D:3) 6 stones (31, 35, D:3) a +0 club (36, 33, D:3) the +4 leather armour of Depression {Harm Will++ Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (unseen)