Dungeon Crawl Stone Soup version 0.31-a0-185-g9dded2c639 (webtiles) character file. Game seed: 12885499233205976598 1 qw the Shooter (level 1, -1/12 HPs) Began as a Deep Elf Hunter on June 22, 2023. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:01 (63 turns). qw the Shooter (Deep Elf Hunter) Turns: 63, Time: 00:00:02 Health: -1/12 AC: 3 Str: 8 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: - Level 1.5 Fighting + Level 5.4 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of butterflies Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, qw the Deep Elf Hunter. The splendid Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Options error: Missing colour in message_colour setting: 'then' x2 Waypoint 0 assigned to D:1. 0 ||| PLANNING D:1-11 An endoplasm comes into view. You shoot an arrow. The arrow hits the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. You shoot an arrow. The arrow hits the endoplasm. The endoplasm is almost dead. You shoot an arrow. The arrow hits the endoplasm but does no damage. The endoplasm is almost dead. You shoot an arrow. The arrow hits the endoplasm. You kill the endoplasm! A hobgoblin comes into view. The hobgoblin shouts! You shoot an arrow. The arrow barely misses the hobgoblin. You shoot an arrow. The arrow closely misses the hobgoblin. You shoot an arrow. The arrow hits the hobgoblin but does no damage. You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You shoot an arrow. The arrow closely misses the hobgoblin. The hobgoblin hits you. You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You shoot an arrow. The arrow closely misses the hobgoblin. The hobgoblin hits you. x2 You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... .## ..# #.#### # .....# #+#### # #.##.# #.... ####.##.# #..# ..##.##.########..## #.##............@$.# ##......####.#..g..# ######## #.#.....# #.#........ #.###...### #.# #.!... #.. ....### ### #.### You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.3-a-9-g12657ce 0 | D:1 | 0 ||| qw: Game counter: 1812 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 62 | D:1 | HP: 3/12 [hobgoblin (1)] 63 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners, minmay_liquid_box, serial_park_tiny_2 Action || total ---------------------------++------- Fire: Shortbow || 12 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------