qw Level 1 of the Dungeon (15, -15, D:1) 4 poisoned darts (19, -16, D:1) a +0 dagger 2 stones (21, -12, D:1) a +0 short sword (25, -32, D:1) a +0 club (25, -18, D:1) 6 stones (26, -33, D:1) a +0 short sword (26, 11, D:1) a +0 whip 3 stones (29, -6, D:1) a +0 leather armour (29, 21, D:1) 3 stones (30, -18, D:1) a +0 dagger (32, -26, D:1) a book of Blood (38, 9, D:1) a scroll of butterflies (41, -7, D:1) a +0 leather armour (52, -11, D:1) a +0 spear (53, -10, D:1) a +0 hand axe (66, -14, D:1) a +0 short sword of freezing a stone Level 2 of the Dungeon (0, 4, D:2) the +5 short sword of Xaab {freeze, *Noise rElec rN+ rCorr Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (6, -12, D:2) a +0 club (10, -12, D:2) a +0 short sword (10, 17, D:2) a +0 whip (11, 18, D:2) a +0 trident (16, -11, D:2) a +0 sling a +0 club (24, -20, D:2) a +0 robe (25, 9, D:2) 4 stones (26, -15, D:2) a potion of invisibility (32, 3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 sling (3, -3, D:3) a +0 sling a goblin corpse (3, 3, D:3) a +0 dagger a goblin corpse (4, -2, D:3) a +0 sling (4, 3, D:3) a +0 club a jackal corpse (12, 35, D:3) a +0 club a goblin corpse (skeletalised by now) (13, 35, D:3) a +0 leather armour (17, 23, D:3) a +0 club (17, 29, D:3) a quokka corpse (skeletalised by now) (19, 33, D:3) 5 stones (19, 36, D:3) 2 stones (24, 1, D:3) a +0 robe (24, 15, D:3) a scroll of revelation (32, 23, D:3) a book of Flames (37, 22, D:3) a hobgoblin skeleton (47, 21, D:3) a +0 dagger a +0 chain mail (48, 17, D:3) a +0 short sword a +0 leather armour (48, 19, D:3) a +0 trident (48, 20, D:3) a +0 dagger a +0 robe (49, 14, D:3) a +0 club a +0 chain mail (51, 25, D:3) a +0 falchion a +0 leather armour a +0 dagger a +0 chain mail a +3 mace a +0 scale mail (52, 25, D:3) a +0 trident a +0 leather armour (55, 23, D:3) a +0 trident