qw Level 1 of the Dungeon (10, -9, D:1) a +0 robe (12, -19, D:1) a +0 leather armour (18, -7, D:1) a +0 robe (21, 3, D:1) a +0 dagger (23, 21, D:1) 3 stones (24, 12, D:1) a +0 hand axe (31, -17, D:1) a potion of magic a scroll of butterflies (33, -27, D:1) a +0 club (33, -26, D:1) a +0 club (34, 16, D:1) a +0 sling (35, 8, D:1) a book of Decay (37, 0, D:1) a +0 rapier (39, -1, D:1) a +0 dagger (43, -28, D:1) a +0 club a scroll of immolation (43, -18, D:1) a +0 leather armour (46, 5, D:1) 6 stones (56, -29, D:1) a +0 club (59, -9, D:1) a book of the Hunter Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones (12, -3, D:2) a +0 sling a +0 club a goblin corpse (12, 26, D:2) an adder corpse (14, -3, D:2) 7 stones (19, 22, D:2) the +0 short sword of the Countless Spirits {drain, *Noise rPois MP+9 Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. (22, 19, D:2) a quokka skeleton (27, 21, D:2) an adder skeleton (29, 25, D:2) a +0 whip (34, 23, D:2) a rat corpse (37, 25, D:2) an adder corpse (38, 26, D:2) a +0 robe