qw Level 1 of the Dungeon (3, 16, D:1) a +0 hand axe of flaming (21, 19, D:1) a +0 robe (24, 14, D:1) a book of Displacement (24, 17, D:1) 5 stones (29, 27, D:1) a +0 sling (34, 15, D:1) a +0 war axe (37, 12, D:1) a +0 club (40, 16, D:1) a +0 chain mail (44, 13, D:1) a staff of air Level 2 of the Dungeon (0, 0, D:2) a scroll of revelation a ring of wizardry (2, -33, D:2) a +0 dagger of venom (15, -12, D:2) 3 stones (16, -31, D:2) a +0 dagger (20, 0, D:2) a +0 leather armour (29, -14, D:2) a +0 club (34, -30, D:2) a +0 whip (42, 1, D:2) a scroll of butterflies an amulet of magic regeneration Level 3 of the Dungeon (0, 0, D:3) a +2 dagger of flaming 2 poisoned darts (5, -22, D:3) a +0 dagger of venom (6, -22, D:3) a +0 whip 2 stones a kobold corpse (15, -40, D:3) the amulet "Ryd Riq" {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). (unseen) (19, -37, D:3) a +2 falchion of holy wrath (unseen) (19, -36, D:3) a jackal corpse (21, -38, D:3) an adder corpse (21, -35, D:3) a jackal corpse (21, -23, D:3) a hobgoblin corpse (23, -40, D:3) 7 stones (27, -15, D:3) a +0 hand axe an Inescapable Atlas (38, -9, D:3) a +0 leather armour