qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (3, 6, D:1) a +0 scale mail (4, 20, D:1) a scroll of noise a scroll of butterflies a +0 leather armour (6, 22, D:1) 8 stones (7, 22, D:1) a +0 dagger (12, -2, D:1) a +0 dagger (12, -1, D:1) a +0 short sword (12, 24, D:1) a +0 club (15, 21, D:1) a +0 dagger (16, 15, D:1) a +0 spear (21, 9, D:1) 7 stones (21, 20, D:1) a +0 short sword (39, 7, D:1) 3 stones (40, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +1 dagger of Spontaneous Combustion {holy, rF+} rF: It protects you from fire. (9, 14, D:2) a rat corpse (skeletalised by now) (19, 16, D:2) a ball python corpse (skeletalised by now) (19, 17, D:2) a +0 club (20, -22, D:2) a quokka corpse (34, -19, D:2) a +0 spear a +0 spear a +0 whip a gnoll corpse (37, 3, D:2) the +10 whip of Lanal {freeze, Contam Int+8 Dex+3} Int: It affects your intelligence (+8). Dex: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. (41, -4, D:2) a frilled lizard corpse