qw Level 1 of the Dungeon (12, 7, D:1) a +0 dagger (14, 21, D:1) a +0 club (19, -12, D:1) a +0 dagger (25, -5, D:1) a +0 dagger (40, 9, D:1) a +0 club (46, 22, D:1) a +0 spear (51, 7, D:1) 4 curare-tipped darts (58, 27, D:1) a +0 club (62, 1, D:1) a scroll of butterflies 3 scrolls of immolation Level 2 of the Dungeon (0, 0, D:2) a Young Poisoner's Handbook (10, 10, D:2) a +0 dagger 4 stones (15, 21, D:2) a +0 short sword 3 stones (16, 1, D:2) a +0 plate armour (26, 2, D:2) a +0 short sword (30, 23, D:2) a +0 sling (31, 12, D:2) a +0 robe (36, -7, D:2) a +0 whip (50, 23, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +2 heavy mace a +3 chain mail of fire resistance the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. the human corpse of Terence (skeletalised by now) (3, -1, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (5, 2, D:3) 7 stones (17, -43, D:3) a +0 club a goblin corpse (18, -9, D:3) a hobgoblin corpse (24, -43, D:3) a bat corpse (27, -17, D:3) an Everburning Encyclopedia (36, -32, D:3) a +2 short sword of speed (38, -34, D:3) the +0 chain mail of the Furrier {+Inv Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Inv: It lets you turn invisible.