qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 5, D:1) a +0 dagger (3, -2, D:1) 3 boomerangs (6, 18, D:1) a scroll of butterflies (11, -8, D:1) a +0 leather armour (15, 5, D:1) a +0 club (24, -2, D:1) a +0 dagger (38, -7, D:1) a book of Necromancy (38, -6, D:1) a book of Rime (40, 12, D:1) a +0 dagger (43, 15, D:1) a +0 short sword (50, 23, D:1) a +0 hand axe (61, 3, D:1) a +0 whip 3 stones (62, -3, D:1) 5 large rocks Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance an amulet of magic regeneration (6, 12, D:2) a scroll of butterflies (12, 9, D:2) a +0 dagger (13, -11, D:2) a throwing net (14, 7, D:2) a staff of cold (22, -9, D:2) an adder corpse (skeletalised by now) (31, -14, D:2) a +0 club (31, 1, D:2) a hobgoblin skeleton (33, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -9, D:2) a +0 rapier (35, -2, D:2) a ball python skeleton (40, 13, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of poison (2, -12, D:3) a giant cockroach corpse (8, -21, D:3) a scroll of vulnerability (8, -10, D:3) a wand of flame (18) (8, 1, D:3) a staff of earth (10, 1, D:3) a +0 whip 10 gold pieces (10, 2, D:3) a +0 flail a gnoll corpse (14, 2, D:3) a potion of curing