qw Level 1 of the Dungeon (0, 0, D:1) 2 boomerangs (4, -6, D:1) a +0 club a book of Alchemy (6, -10, D:1) a +0 ring mail (9, -40, D:1) a +0 short sword (9, -2, D:1) a scroll of butterflies a +0 leather armour (12, -29, D:1) 5 curare-tipped darts (14, -12, D:1) a +0 ring mail (15, -31, D:1) a +0 short sword 2 stones (19, -27, D:1) a +0 short sword (19, 1, D:1) a +0 robe (22, 3, D:1) a +0 mace (24, -6, D:1) 5 stones (26, -1, D:1) a +0 dagger (33, -5, D:1) a +0 dagger (35, -4, D:1) a +0 dagger (38, -20, D:1) 3 stones (44, 3, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (7, -8, D:2) a hobgoblin corpse (21, 7, D:2) a +0 dagger (23, 7, D:2) a frilled lizard corpse (skeletalised by now) a jackal skeleton (23, 8, D:2) a jackal skeleton a jackal skeleton (30, -5, D:2) Great Wizards, Vol. VII Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, 1, D:3) a hobgoblin corpse (11, -22, D:3) a frilled lizard corpse (23, -14, D:3) 6 gold pieces