qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 8, D:1) 5 stones (5, 6, D:1) an orb of guile (12, -9, D:1) a book of Spectacle (14, -4, D:1) a +0 sling (16, 1, D:1) a +0 short sword (18, 1, D:1) a +0 leather armour (25, 11, D:1) a +0 short sword (26, -7, D:1) a +0 club (31, -15, D:1) Nuxah's Vellum of the Fluctuating Boggart Spells Type Level a - Call Canine Familiar Summoning 3 b - Spider Form Transmutation/Poison 3 c - Summon Forest Summoning/Translocation 5 d - Monstrous Menagerie Summoning 7 (31, -14, D:1) a +0 mace (34, 21, D:1) a potion of attraction a scroll of butterflies a +0 leather armour (36, -8, D:1) a +0 leather armour (39, 15, D:1) a +0 club (40, -16, D:1) 3 stones (41, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (7, -12, D:2) a +0 dagger (8, -7, D:2) a +0 dagger a +0 short sword (12, 15, D:2) the +1 chain mail of Noon {rN+ MP+9} rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (12, 18, D:2) a +0 sling (13, -6, D:2) 4 poisoned darts (13, -1, D:2) a +0 leather armour (18, 12, D:2) a +0 ring mail (20, -17, D:2) a quokka corpse (skeletalised by now) (23, 11, D:2) a +0 sling (27, 14, D:2) a +0 club (34, -13, D:2) a +0 whip (34, 11, D:2) a +0 club (34, 13, D:2) a +0 robe (35, 14, D:2) a +0 leather armour (44, 16, D:2) a jackal corpse (skeletalised by now) (44, 20, D:2) a jackal corpse (skeletalised by now) (47, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of draining a goblin corpse (2, -2, D:3) a +0 mace (4, -10, D:3) a +0 dagger (6, -2, D:3) 6 stones (18, 5, D:3) 7 stones (19, 16, D:3) a +0 hand axe 3 boomerangs (20, 7, D:3) a +0 club