qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, 20, D:1) 4 poisoned darts (9, 29, D:1) 5 stones (16, 2, D:1) a +0 dagger (21, 10, D:1) a scroll of butterflies (21, 22, D:1) 2 stones (27, 1, D:1) 3 stones (34, 21, D:1) an amulet of magic regeneration (36, 5, D:1) a +0 dagger 3 stones (37, 14, D:1) a stone (46, 9, D:1) 5 stones (46, 10, D:1) a +0 short sword (48, 13, D:1) a +2 buckler Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (11, 24, D:2) 6 stones (22, 27, D:2) a +0 club (22, 28, D:2) a +0 dagger (23, 25, D:2) a +0 club (29, -4, D:2) a +0 short sword 5 stones (29, 23, D:2) a +0 dagger (31, -3, D:2) a +0 dagger (34, -3, D:2) 5 stones (34, 1, D:2) 9 stones (34, 28, D:2) a staff of poison (36, 36, D:2) a potion of degeneration (40, 5, D:2) a scroll of amnesia (40, 25, D:2) 3 silver javelins (42, -16, D:2) a +0 long sword (45, -8, D:2) Great Wizards, Vol. VII (46, -24, D:2) a +0 club (53, -9, D:2) 4 stones (59, 12, D:2) a staff of poison Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (1, -1, D:3) a +0 dagger a jackal corpse an orc corpse (2, -1, D:3) a +0 short sword a jackal corpse (5, 6, D:3) a +0 short sword an orc corpse (7, 7, D:3) a +0 club