qw Level 1 of the Dungeon (1, -11, D:1) a book of Air (3, -35, D:1) a +0 mace (5, 9, D:1) a scroll of butterflies a +0 leather armour (10, -38, D:1) a +0 leather armour (14, -33, D:1) a frilled lizard corpse (skeletalised by now) (19, -32, D:1) a +0 hand axe (19, -30, D:1) 5 stones (19, -10, D:1) a +0 leather armour (20, 0, D:1) a bat corpse (skeletalised by now) (32, -19, D:1) a +0 robe (40, 7, D:1) a +0 robe (41, -19, D:1) a +0 short sword (46, -18, D:1) a +0 whip a stone (49, -16, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a book of Scorching (8, 29, D:3) a +0 sling (11, -5, D:3) a ball python corpse (15, -5, D:3) a bat corpse (26, -1, D:3) the +1 dagger "Xalar" {flame, rElec Will+ Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (29, -6, D:3) 8 stones (36, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger