qw Level 1 of the Dungeon (1, -8, D:1) 4 poisoned darts (1, 4, D:1) a +0 leather armour (3, 0, D:1) a +0 ring mail (15, -7, D:1) a +0 whip (19, -8, D:1) a +0 short sword 5 stones (21, 12, D:1) 2 stones (23, -19, D:1) a +0 club (25, -7, D:1) a stone a +0 dagger (39, 14, D:1) a +0 club (48, -11, D:1) a +0 robe (50, 11, D:1) 5 stones (64, 4, D:1) a +0 trident Level 2 of the Dungeon (3, -50, D:2) a book of Displacement (10, -5, D:2) a +0 ring mail (15, -17, D:2) 6 poisoned darts (24, -33, D:2) a +0 dagger a +0 robe (38, -2, D:2) a +0 chain mail (58, -7, D:2) a scroll of butterflies a +0 leather armour (61, -4, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) the +9 falchion of Internal Strife {heavy, rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (24, -40, D:3) a +0 dagger (31, -7, D:3) 9 stones (37, -44, D:3) 5 stones (37, -22, D:3) a +0 club (42, -53, D:3) a book of Power (44, -51, D:3) a +0 short sword of freezing (45, -51, D:3) a +0 dagger 2 stones (49, -22, D:3) a +0 chain mail (50, -40, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (50, -37, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, -16, D:4) a +0 club (7, 2, D:4) a +0 club (9, 18, D:4) a +0 whip 2 stones (12, -14, D:4) 12 gold pieces (13, 20, D:4) a +0 spear a +0 halberd (14, 6, D:4) a +0 ring mail (14, 21, D:4) a +0 whip (22, -8, D:4) a book of Minor Magic (30, 9, D:4) a +0 scythe a +0 robe a potion of attraction (32, -14, D:4) a +0 club (32, -12, D:4) a +1 short sword of draining (33, -13, D:4) a +0 spear (33, -12, D:4) a +0 spear (37, 14, D:4) a book of Dangerous Friends (42, -20, D:4) a +1 hammer of holy wrath (43, -21, D:4) a +0 hammer (44, -20, D:4) a +0 hammer (45, -21, D:4) a +0 hammer (46, -21, D:4) a +2 hammer of holy wrath (47, -22, D:4) a potion of invisibility a +2 hammer of protection (49, -23, D:4) a +0 hammer (49, -22, D:4) a +0 hammer (49, -21, D:4) a +0 hammer (50, -23, D:4) a +0 hammer (50, -22, D:4) a +0 hammer (50, -21, D:4) a +0 hammer (51, -23, D:4) a +0 hammer (51, -21, D:4) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a scroll of vulnerability (3, -6, D:5) 8 stones (4, -32, D:5) a +0 ring mail (11, -13, D:5) a +0 dagger (13, 18, D:5) a jackal corpse (skeletalised by now) (14, 17, D:5) a jackal corpse (skeletalised by now) (15, -39, D:5) 3 stones (15, 14, D:5) a jackal corpse (skeletalised by now) (16, -23, D:5) a +0 giant club (17, 17, D:5) a jackal corpse (18, 16, D:5) a jackal corpse (24, -7, D:5) a +0 short sword (24, 4, D:5) a +0 flail a +0 chain mail a +0 hand axe a +0 spear an orc corpse (25, -7, D:5) a +0 whip of electrocution (30, -1, D:5) a jackal skeleton (34, 0, D:5) a +0 club (38, -25, D:5) 3 silver javelins (39, -3, D:5) a +1 shortbow (43, 1, D:5) a +0 quarterstaff (57, -37, D:5) a +4 dagger a +0 robe a +0 club (58, -36, D:5) a +0 club (60, -39, D:5) a +0 whip (60, -5, D:5) a +0 mace (62, -33, D:5) a +0 whip