Dungeon Crawl Stone Soup version 0.31-a0-188-g5e087ee2ca (webtiles) character file. Game seed: 18096995904650508091 7 qw the Shooter (level 1, 0/12 HPs) Began as a Deep Elf Hunter on June 23, 2023. Slain by a goblin ... wielding a +2 dagger of venom (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (105 turns). qw the Shooter (Deep Elf Hunter) Turns: 105, Time: 00:00:03 Health: 0/12 AC: 3 Str: 8 XL: 1 Next: 83% Magic: 3/3 EV: 12 Int: 13 God: Gold: 15 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -11) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Skills: - Level 1.5 Fighting + Level 5.8 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) g - a +0 helmet Jewellery f - a ring of ice Scrolls b - a scroll of butterflies d - a scroll of fear {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of immolation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found 7 stones. Enter note: Found a stone staircase leading down. Enter note: A rat comes into view. Enter note: You shoot an arrow. The arrow hits the rat! You kill the rat! f - a ring of ice Enter note: g - a +0 helmet Enter note: A rat comes into view. Enter note: You shoot an arrow. The arrow hits the rat. You kill the rat! An endoplasm comes into view. The endoplasm quivers. Enter note: You shoot an arrow. The arrow hits the endoplasm! You kill the endoplasm! e - 2 scrolls labelled UNYCIQ QOLI (gained 1) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Enter note: You shoot an arrow. The arrow hits the goblin. You kill the goblin! h - a scroll labelled SEZ GEIDESET A goblin comes into view. It is wielding a +2 dagger of venom. The goblin shouts! Enter note: You shoot an arrow. The arrow hits the goblin but does no damage. The goblin hits you with a +2 dagger of venom. You are lethally poisoned! You shoot an arrow. The arrow hits the goblin but does no damage. You feel very sick. The goblin hits you with a +2 dagger of venom. You die... ##### ###@g.# P #...#..# .. #.### .#.77 #...##....7 ##7.7...#. #....# . ####7.7###... #..........# ##...7.7%...# You could see a goblin. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.3-a-9-g12657ce 0 | D:1 | 0 ||| qw: Game counter: 3737 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 105 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_side_room, infiniplex_forest_end_1, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_diagonal, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3, minmay_hexomino_c4 Action || total ---------------------------++------- Fire: Shortbow || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------