Dungeon Crawl Stone Soup version 0.31-a0-188-g5e087ee2ca (webtiles) character file. Game seed: 7316092094330624179 83 qw the Shooter (level 4, 0/25 HPs) Began as a Deep Elf Hunter on June 23, 2023. Slain by an orc priest ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:00:41 (1849 turns). qw the Shooter (Deep Elf Hunter) Turns: 1849, Time: 00:00:41 Health: 0/25 AC: 7 Str: 10 XL: 4 Next: 22% Magic: 6/6 EV: 11 Int: 14 God: Gold: 146 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . Y - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . l - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . j - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Skills: - Level 1.5 Fighting + Level 7.6 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons Y - a +0 shortbow (weapon) Armour i - a +0 pair of gloves (worn) j - a +0 pair of boots (worn) l - a +0 ring mail (worn) Jewellery b - a ring of protection from cold Potions a - a potion of magic {unknown} c - a potion of berserk rage {unknown} d - a potion of ambrosia {unknown} e - a potion of attraction {unknown} f - a potion of cancellation {unknown} h - 2 potions of heal wounds {unknown} k - a potion of curing Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History There is a stone staircase leading down here. You now have 146 gold pieces (gained 17). An orc priest and 2 orcs come into view. The orc shouts! The orc moves out of view. You see here a scroll labelled EDUJIALUPT. Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: You shoot an arrow. The orc priest shouts! The orc shouts! The arrow hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! You shoot an arrow. The arrow hits the orc. The orc is heavily wounded. You shoot an arrow. The arrow completely misses the orc. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You shoot an arrow. The arrow closely misses the orc. The arrow hits the orc. The orc is lightly wounded. You shoot an arrow. The arrow hits the orc. You kill the orc! You shoot an arrow. The arrow hits the orc. The orc is almost dead. The orc hits you with a +0 hand axe. You shoot an arrow. The arrow hits the orc. You kill the orc! You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest hits you but does no damage. The orc priest barely misses you. You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest hits you with a +0 club. You die... ### #..............## # # #..............# .. ..###........#.....# ## ...........##.....# #.....>..######## ##.......## ##.........## #........#..## #.#####..##@o##... .. ##......$.... ~. #######..... .... ... .. . You could see an orc priest. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 worms (D:2) 2 orcs (D:3) 8 ball pythons 6 bats 5 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 3 jackals (D:2) 8 kobolds A quokka (D:2) 2 frilled lizards 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.3-a-9-g12657ce 0 | D:1 | 0 ||| qw: Game counter: 3984 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 211 | D:1 | Reached skill level 6 in Ranged Weapons 211 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/4 935 | D:1 | 935 ||| UPGRADING to +0 pair of gloves. 940 | D:1 | 940 ||| UPGRADING to +0 pair of boots. 945 | D:1 | 945 ||| READING scroll labelled ZYCHUA QIUZON. 946 | D:1 | 946 ||| DROPPING scroll of butterflies. 1041 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/5 1217 | D:2 | Reached skill level 7 in Ranged Weapons 1400 | D:2 | Reached XP level 4. HP: 19/25 MP: 6/6 1660 | D:2 | 1660 ||| UPGRADING to +0 ring mail. 1670 | D:2 | 1670 ||| DROPPING +0 leather armour. 1671 | D:2 | 1671 ||| READING scroll labelled MAUCLI OMUU. 1672 | D:2 | 1672 ||| READING 2 scrolls labelled VITSUN LOGUOFE. 1673 | D:2 | 1673 ||| READING scroll labelled FETOXK COYG. 1678 | D:2 | 1678 ||| DRINKING 2 black potions. 1679 | D:2 | 1679 ||| DROPPING scroll of fear. 1843 | D:3 | HP: 1/25 [orc priest/divine providence (14)] 1849 | D:3 | Slain by an orc priest Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_unsneaky_path_c, co_window_broadway_b, co_window_paths_c, co_window_2corner, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_b, patterned_corridor D:2: layout_basic D:3: layout_rooms, nicolae_qazlal_general_emergency, lemuel_tele_altar, chequers_ecumenical_altar_grove Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 6 7 | 7.6 Fighting | | 1.5 Dodging | | 2.4 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 130 | 30 || 160 Use: Scroll | 1 | 3 || 4 Potion | | 1 || 1 Armour: Leather armour | 15 | 2 || 17 Ring mail | | 1 || 1 Dodge: Dodged | 30 | 5 || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 119 | 0 | 0.0 | 51 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 61 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 18 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------