qw Level 1 of the Dungeon (3, 14, D:1) a +0 dagger (7, -13, D:1) a +0 robe (8, -17, D:1) a +0 club (8, 0, D:1) a +0 robe (10, -7, D:1) a +1 vampiric short sword a stone (12, 22, D:1) a scroll of butterflies (15, 7, D:1) a +0 leather armour (28, -6, D:1) a +0 club (28, 22, D:1) a +0 short sword a stone (29, -3, D:1) a +0 dagger (32, 27, D:1) Ozocubu's Autobiography (41, 2, D:1) a +0 club (41, 21, D:1) Maxwell's Memoranda (42, -16, D:1) a +0 club (44, 5, D:1) a +0 hand axe (47, 3, D:1) a +0 short sword a stone Level 2 of the Dungeon (2, 23, D:2) a book of Spatial Translocations (31, 4, D:2) 5 stones (34, 29, D:2) 5 curare-tipped darts (38, 21, D:2) a book of Blood Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (0, 10, D:3) a +0 hammer (0, 11, D:3) a +0 hammer (0, 12, D:3) a +0 hammer (0, 13, D:3) a +0 hammer (1, 4, D:3) a +0 leather armour (1, 9, D:3) a +0 hammer (1, 10, D:3) a +0 hammer (1, 11, D:3) a +0 hammer (1, 12, D:3) a +0 hammer (2, -12, D:3) a +0 sling (2, 9, D:3) a +0 hammer (2, 10, D:3) a +0 hammer (2, 11, D:3) a +0 hammer (2, 12, D:3) a +0 hammer (2, 13, D:3) a +0 hammer (3, 11, D:3) the +2 hammer of Yfaclink {freeze, rF+ Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rF: It protects you from fire. (3, 12, D:3) a +0 hammer (22, 13, D:3) a +0 dagger (30, -26, D:3) a +0 dagger (31, -18, D:3) a +0 mace a +0 leather armour (35, -11, D:3) a +0 dagger (48, -3, D:3) a +0 long sword (49, -12, D:3) a book of Spatial Translocations (57, -14, D:3) a book of Displacement Level 4 of the Dungeon (0, 0, D:4) a book of Winter (0, 1, D:4) a wand of flame (26) (3, -9, D:4) a +0 spear (5, 0, D:4) a +0 dagger (9, -9, D:4) 2 stones (22, 9, D:4) a potion of attraction (25, -6, D:4) a +0 club (28, 10, D:4) a book of Ice (33, -16, D:4) a curare-tipped dart a +0 dagger (38, 15, D:4) a +0 dagger a goblin skeleton (59, 10, D:4) a +0 ring mail