qw Level 1 of the Dungeon (0, 0, D:1) a book of Displacement (9, 27, D:1) a +0 short sword (10, 5, D:1) a +0 leather armour (11, 5, D:1) a +0 whip (15, 2, D:1) a +0 dagger (15, 16, D:1) a +0 plate armour (20, 25, D:1) a +0 quarterstaff (22, -3, D:1) a +0 short sword (24, 1, D:1) a +0 mace (29, 9, D:1) a +0 spear (30, 22, D:1) a +0 dagger (36, -1, D:1) a +1 short sword of venom (41, 44, D:1) Maxwell's Memoranda (56, 22, D:1) a +0 whip (65, 19, D:1) a scroll of butterflies a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a book of Callings (11, 46, D:2) a book of Cantrips (15, -4, D:2) 4 stones (22, 36, D:2) a +0 short sword (25, -4, D:2) a stone (30, 35, D:2) a +0 hammer (38, 5, D:2) a book of Power (40, 11, D:2) a +0 club Level 3 of the Dungeon [Shop] Jeoq's Antique Weapon Emporium a +0 dagger (38 gold) a +0 club (19 gold) a +2 morningstar of protection (319 gold) the +8 arc blade {discharge, rElec} (1140 gold) rElec: It insulates you from electricity. a +0 long sword (66 gold) the +5 hand axe of Hoora {spect, rElec rPois Str+5} (1162 gold) Str: It affects your strength (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 dagger (38 gold) a +0 club (19 gold) a +0 rapier (76 gold) a +0 sling (28 gold) (0, 0, D:3) a +0 hand axe