qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (9, 10, D:1) a +0 leather armour (10, 29, D:1) 6 stones (13, 8, D:1) a +0 dagger (14, 39, D:1) a +0 robe (21, 35, D:1) a +0 dagger (23, 14, D:1) a scroll of butterflies (25, 2, D:1) a +0 dagger (28, -2, D:1) a +0 robe a +0 sling (31, -5, D:1) a +0 leather armour (32, 38, D:1) a +0 dagger (32, 44, D:1) a +0 spear (33, 23, D:1) 7 stones (41, 11, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Yrphithe's Antique Weapon Shop a +0 mace (78 gold) the +4 hand axe of the Dwarven Hall {flame, Contam Will+ Int+5} (1115 gold) Int: It affects your intelligence (+5). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. the +5 mace of Evisceration {holy, *Rage rN++ Str+2} (1300 gold) Str: It affects your strength (+2). rN: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). the +1 trident of Peace {elec, *Corrode rPois Int+3} (665 gold) Int: It affects your intelligence (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. the +1 rapier "Beetlebane" {flame, rElec rF++ rN+ Will-} (1136 gold) rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. a +0 flail (91 gold) a +0 club (26 gold) a +0 mace (78 gold) (0, 0, D:2) 6 stones (1, -2, D:2) a +0 robe (9, 14, D:2) a potion of magic a +0 scale mail (17, 6, D:2) a +0 club a goblin skeleton (18, 9, D:2) a +0 dagger a kobold skeleton (19, 8, D:2) a +0 robe (20, 9, D:2) 5 stones (26, 11, D:2) a +0 ring mail (42, 19, D:2) a bat skeleton (50, 23, D:2) a +0 mace (54, 37, D:2) a +0 scale mail (56, 29, D:2) a +0 spear (56, 30, D:2) the +5 quarterstaff of the Tomato {flame, rElec rPois Int+2 Dex-5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. (56, 47, D:2) a +0 dagger (57, 49, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (0, 7, D:3) a +0 dagger (0, 16, D:3) a rat corpse (1, 5, D:3) a +0 dagger a +0 club a goblin corpse a goblin corpse (2, 4, D:3) a +0 dagger a +0 sling a goblin corpse