qw Level 1 of the Dungeon [Shop] Cuyxuph's Jewellery Boutique an amulet of the acrobat (420 gold) an amulet of reflection (420 gold) an amulet of magic regeneration (420 gold) a ring of protection from fire (350 gold) a ring of see invisible (210 gold) the amulet "Giecre" {Faith -Tele +Inv rPois} (716 gold) [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. a ring of resist corrosion (280 gold) a +5 ring of evasion (504 gold) (9, -23, D:1) 4 stones (11, -4, D:1) a +0 dagger (12, -28, D:1) a scroll of fear (21, -13, D:1) a +0 leather armour (25, -40, D:1) a +0 club a +0 short sword (36, -32, D:1) a +0 dagger (36, -30, D:1) a +0 club (48, -18, D:1) a +0 trident (56, -33, D:1) 5 poisoned darts (62, -8, D:1) a +0 chain mail (63, -10, D:1) a +0 mace of holy wrath Level 2 of the Dungeon (0, 0, D:2) a book of Misfortune (0, 26, D:2) a +0 leather armour (2, 0, D:2) a +0 dagger (3, 0, D:2) a +0 spear (5, 8, D:2) a +0 hand axe (14, 4, D:2) a +0 robe (16, 29, D:2) a +0 dagger 4 stones (18, 6, D:2) a +2 short sword of holy wrath (19, 29, D:2) a +0 dagger (22, 3, D:2) a scroll of butterflies a scroll of noise a +0 ring mail a +0 leather armour (26, 25, D:2) a +0 dagger 3 scrolls of butterflies (27, 3, D:2) a +0 whip (27, 10, D:2) a scroll of fear (32, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, -4, D:3) a +0 short sword 6 poisoned darts (6, 0, D:3) a +0 dagger a +0 chain mail a wand of flame (5) (7, -13, D:3) a +0 dagger 2 stones (10, -1, D:3) a +0 club (20, -27, D:3) a ring of wizardry (20, 6, D:3) a +0 hand axe (30, -20, D:3) a +0 leather armour (40, -23, D:3) the +1 hand axe "Warugh Loala" {holy, MP+9 Str+5} Str: It affects your strength (+5). MP: It affects your magic capacity (+9). (46, -26, D:3) a +0 rapier (50, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a potion of magic a +2 ring mail of fire resistance (11, -36, D:4) a scroll of noise (12, -28, D:4) the +7 war axe "Boffasme" {holy, *Rage rC- Dex+8 SInv} Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (13, -23, D:4) the +5 whip of Zin's Grace {flame, Drain Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. (20, -7, D:4) 5 stones (23, 1, D:4) a +0 spear a +0 giant club (25, -18, D:4) a +1 dagger of draining 5 stones (26, -3, D:4) a +0 club (27, -45, D:4) a +0 whip (36, -28, D:4) a +0 dagger (37, -10, D:4) 2 scrolls of vulnerability (43, -23, D:4) a +0 barding Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +2 whip of flaming a hound corpse (skeletalised by now) (0, 1, D:5) a +0 spear a gnoll corpse (skeletalised by now) (0, 5, D:5) a +0 spear 2 throwing nets (7, -6, D:5) 4 silver javelins (11, -6, D:5) a +0 trident a +0 scale mail (15, 18, D:5) a +0 shortbow a centaur skeleton (25, -13, D:5) a scroll of vulnerability (28, 22, D:5) a +0 rapier (32, -12, D:5) a +1 dagger of venom (still there?) a +0 robe (still there?) (48, 0, D:5) a +0 hand axe a +0 leather armour (50, -13, D:5) a +0 trident (50, -1, D:5) a +0 spear a +0 chain mail a +0 whip a +0 leather armour (52, 1, D:5) a wand of charming (8) (53, -4, D:5) a +0 short sword a +0 scale mail (55, -15, D:5) a +0 club the Ecumenical Temple