Dungeon Crawl Stone Soup version 0.31-a0-188-g5e087ee2ca (webtiles) character file. Game seed: 9854484548637430379 0 qw the Shooter (level 1, -2/12 HPs) Began as a Deep Elf Hunter on June 23, 2023. Slain by Sigmund ... wielding a +0 scythe of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:02 (131 turns). qw the Shooter (Deep Elf Hunter) Turns: 131, Time: 00:00:02 Health: -2/12 AC: 3 Str: 8 XL: 1 Next: 8% Magic: 3/3 EV: 12 Int: 13 God: Gold: 9 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Skills: - Level 1.5 Fighting + Level 5.3 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Jewellery d - a ring of poison resistance Scrolls b - a scroll of butterflies Potions e - 2 potions of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Sigmund Message History Options error: Missing colour in message_colour setting: 'then' x2 Waypoint 0 assigned to D:1. 0 ||| PLANNING D:1-11 A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. d - a ring of poison resistance Waypoint 1 assigned to D:2. A ball python comes into view. You shoot an arrow. The arrow hits the ball python. You kill the ball python! Found a stone staircase leading down. You now have 9 gold pieces. e - 2 viscous ruby potions Found a leather armour. Enter note: Sigmund the Dreaded comes into view. He is wielding a +0 scythe of protection. Found a stone staircase leading down. You shoot an arrow. The arrow hits Sigmund but does no damage. Sigmund shouts! You shoot an arrow. The arrow barely misses Sigmund. Found 10 gold pieces. Sigmund casts a spell at you. You are confused. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot an arrow. You shoot an arrow. You shoot an arrow. Something hits you! Ouch! That really hurt! You shoot an arrow. You feel less confused. Something barely misses you. You shoot an arrow. Something hits you. You shoot an arrow. Something hits you. You die... # #......$. #. ......... .# #........ . #........ #.#........ ####.#...[>... #............. #@.{..... #.###.#.. # # ####.# #.###. . #....# #.... .# #.######..###.# # #...#.........# .# ###.#.........#####.# #.................... #.#.###.#..##........ There were no monsters in sight! Vanquished Creatures A ball python (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.3-a-9-g12657ce 0 | D:1 | 0 ||| qw: Game counter: 4368 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 1 | D:1 | You fall into a shaft and drop 1 floor! 121 | D:2 | Noticed Sigmund 130 | D:2 | HP: 2/12 [something (4)] 131 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, serial_shops, nicolae_shop_waterfront D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Fire: Shortbow || 9 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------