qw Level 1 of the Dungeon [Shop] Giuneeps's Armour Shoppe a +0 leather armour (22 gold) a +1 pair of gloves of hurling (181 gold) a +0 ring mail (44 gold) a +0 cloak (49 gold) a +0 ring mail (44 gold) a +4 ring mail of fire resistance (341 gold) a +1 leather armour of poison resistance (121 gold) the +10 crystal plate armour of a bailey {+Inv rC+} (1459 gold) rC: It protects you from cold. +Inv: It lets you turn invisible. a +1 robe of willpower (139 gold) a +0 leather armour (22 gold) (0, 0, D:1) 5 stones (1, 19, D:1) a +0 rapier (6, 36, D:1) a +0 robe (7, 9, D:1) a +0 short sword (8, 8, D:1) a +0 club (8, 21, D:1) a +0 robe (9, 18, D:1) a +0 quarterstaff (14, 16, D:1) a +0 club (14, 24, D:1) a +0 club (19, 3, D:1) a +0 robe (19, 8, D:1) 2 atropa-tipped darts (23, 9, D:1) a +0 hand axe (35, 35, D:1) a +0 dagger of speed (35, 38, D:1) a +0 robe (52, -2, D:1) a +0 short sword (52, 19, D:1) a potion of lignification a potion of magic a potion of brilliance a scroll of butterflies a +0 leather armour (52, 33, D:1) a +0 club (54, 28, D:1) a +0 dagger (55, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone (6, -17, D:2) a potion of brilliance (6, 19, D:2) a potion of ambrosia (11, -23, D:2) a +0 mace (19, 13, D:2) a staff of cold (21, -6, D:2) a +0 club (26, -1, D:2) 4 poisoned darts (30, 18, D:2) 3 stones (45, -13, D:2) a +0 dagger (47, -14, D:2) the +2 dagger of War {drain, rC- MP+9 Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (52, -25, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Jilutuitt's Armour Shop a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 crystal plate armour (960 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) a +2 robe of fire resistance (212 gold) a +0 leather armour (24 gold) (0, 0, D:3) a book of Lightning (15, -3, D:3) a bat corpse