qw Level 1 of the Dungeon (5, -7, D:1) a +0 club (12, -28, D:1) a +0 whip of venom 3 stones (16, -3, D:1) a +0 leather armour (18, 20, D:1) a +1 sling of draining (24, -28, D:1) a +0 club (24, 12, D:1) 2 potions of degeneration 2 scrolls of fog a scroll of butterflies (29, -9, D:1) 3 poisoned darts (37, -29, D:1) 3 poisoned darts (39, -26, D:1) a staff of death (40, -27, D:1) a +0 whip (43, -13, D:1) a book of Annihilations (48, -22, D:1) 5 stones (48, 10, D:1) a +0 robe (50, -1, D:1) 3 stones Level 2 of the Dungeon [Shop] Dainlir's Jewellery Emporium an amulet of magic regeneration (300 gold) a ring of ice (250 gold) a ring of willpower (250 gold) a ring of fire (250 gold) a ring of wizardry (300 gold) an amulet of reflection (300 gold) a ring of poison resistance (200 gold) a ring of poison resistance (200 gold) the ring of Ycwauffa {Fire rN++ Will+ Dex-2} (439 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Will: It increases your willpower. [Shop] Zeud's Book Shoppe a book of the Hunter (364 gold) a book of Debilitation (280 gold) a book of Alchemy (392 gold) a book of Beasts (532 gold) a book of Geomancy (252 gold) a book of Death (616 gold) a book of Party Tricks (224 gold) a book of Ice (700 gold) a book of Storms (364 gold) Great Wizards, Vol. VII (420 gold) (0, 0, D:2) 5 stones (13, -6, D:2) a potion of attraction (14, -3, D:2) a scroll of poison a +0 dagger (19, 5, D:2) a ball python corpse