qw Level 1 of the Dungeon [Shop] Toppoz's Antique Armour Emporium a scarf of invisibility (204 gold) a +0 robe (11 gold) a +0 chain mail (76 gold) a +5 chain mail of ponderousness (110 gold) a +0 pair of boots (76 gold) a +0 buckler (76 gold) [Shop] Osiacs's Jewellery Emporium a ring of protection from cold (275 gold) a +5 ring of evasion (396 gold) a +6 ring of dexterity (396 gold) a ring of flight (192 gold) a +6 ring of intelligence (396 gold) an amulet of guardian spirit (330 gold) an amulet of faith (440 gold) a ring of protection from fire (275 gold) the amulet "Onya" {Acrobat Dex+4} (499 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+4). (0, 0, D:1) a +0 dagger of electrocution 8 stones (0, 24, D:1) a +0 club (7, 9, D:1) a +0 club (8, 2, D:1) 4 stones (8, 20, D:1) a +0 leather armour (13, -2, D:1) 15 gold pieces (19, -16, D:1) a +0 dagger (19, -8, D:1) a +0 dagger (22, -10, D:1) a +0 whip 5 stones (26, 17, D:1) 4 stones (29, 24, D:1) a +0 club (32, 22, D:1) a +1 whip of draining 4 stones (38, 34, D:1) a +0 dagger (46, 3, D:1) a potion of degeneration a scroll of butterflies (51, -12, D:1) 5 stones (54, -2, D:1) 6 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -10, D:2) a +0 chain mail (7, 7, D:2) a +0 buckler (15, 25, D:2) a +0 whip 2 stones (24, 24, D:2) a +0 club (27, -2, D:2) a book of Minor Magic (29, -12, D:2) a staff of cold (30, 15, D:2) a book of Blood (42, 0, D:2) 3 stones (45, 16, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Vas Arur's Weapon Shoppe a +0 club (11 gold) a +2 arbalest of draining (221 gold) a +0 falchion (33 gold) a +0 mace (33 gold) the +10 scimitar of qw's Peril {heavy, *Slow rPois Dex+5} (806 gold) Dex: It affects your dexterity (+5). rPois: It protects you from poison. *Slow: It may slow you when you take damage. the +5 bardiche of Anlesch {freeze, Dex+2} (576 gold) Dex: It affects your dexterity (+2). the +4 quarterstaff of Sunlight {elec, Drain rF+++ MP+9 Dex-2} (892 gold) Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. (0, 0, D:3) a +0 ring mail (8, 9, D:3) a +0 plate armour (9, 5, D:3) a scroll of vulnerability (12, -5, D:3) a wand of polymorph (2) (12, 11, D:3) a +0 hand axe (14, -9, D:3) a +0 dagger (14, -4, D:3) a scroll of vulnerability (15, 18, D:3) a +0 buckler (17, -8, D:3) a stone (24, -14, D:3) a +0 short sword 3 stones (27, -12, D:3) a +0 hand axe (31, 19, D:3) a +0 club (37, 15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (3, 3, D:4) a +0 flail (4, 4, D:4) a +0 short sword a +0 scale mail (10, -2, D:4) a +0 leather armour (13, -23, D:4) a staff of poison (16, -11, D:4) a +0 sling (21, -22, D:4) a scroll of poison (27, -15, D:4) a +0 long sword (38, -3, D:4) a +0 dagger a +0 club a +0 dagger (38, -2, D:4) a +0 club (43, -21, D:4) a +0 whip (44, -7, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 flail (6, -1, D:5) a potion of haste