qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -10, D:1) a +0 robe (15, -9, D:1) a +0 dagger (17, 0, D:1) a +0 club (18, 3, D:1) a +1 dagger of protection (24, -29, D:1) a scroll of butterflies (34, -18, D:1) a +0 whip (38, 2, D:1) 4 stones (39, -3, D:1) a +0 short sword (48, 8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, -10, D:2) 2 stones (1, 6, D:2) a +0 sling (7, -32, D:2) a +0 whip (8, -13, D:2) a +0 sling (9, -28, D:2) a +0 ring mail (10, 10, D:2) a +0 dagger (14, -26, D:2) a +0 dagger (22, -9, D:2) a +2 antimagic hand axe (23, 6, D:2) a +0 falchion Level 3 of the Dungeon (25, -23, D:3) a +0 club an orc corpse (27, 16, D:3) a +0 club (29, 28, D:3) a +4 war axe (33, -6, D:3) a +0 club (33, 6, D:3) a +0 ring mail (33, 22, D:3) 4 boomerangs (36, -5, D:3) the Volume of Kinetic Graupel Spells Type Level a - Foxfire Conjuration/Fire 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Simulacrum Ice/Necromancy 6 (37, -12, D:3) a +0 club a goblin corpse (skeletalised by now) (41, 8, D:3) a +0 short sword 6 poisoned darts a kobold corpse (skeletalised by now)