qw Level 1 of the Dungeon (0, 0, D:1) a book of the Earth (4, 16, D:1) 3 poisoned darts (4, 21, D:1) a +0 hand axe (9, 2, D:1) a scroll of butterflies (9, 20, D:1) 3 stones (22, 22, D:1) a +0 dagger a stone (33, 17, D:1) a +0 spear (35, 17, D:1) a +0 leather armour (36, 22, D:1) a +0 short sword (40, 0, D:1) a +0 dagger (43, 16, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 39, D:2) 5 stones (3, 19, D:2) a +0 club (7, -1, D:2) a +0 club (8, 33, D:2) a +0 short sword (14, 35, D:2) a +0 ring mail (27, 45, D:2) a +0 club (31, 3, D:2) a staff of cold (32, 9, D:2) a jackal corpse (skeletalised by now) (35, 17, D:2) 9 stones (35, 33, D:2) a +0 dagger (40, 21, D:2) the +4 whip of Veboed {venom, rPois rN+ Str-3 Int+2} Str: It affects your strength (-3). Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It protects you from negative energy. (42, 21, D:2) 7 stones (49, 2, D:2) 4 stones (60, 0, D:2) a rat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) a +0 flail (2, 2, D:3) a +0 whip (4, 1, D:3) a +0 dagger