qw Level 1 of the Dungeon (2, -3, D:1) 5 javelins (4, -3, D:1) a +0 whip (22, -14, D:1) a scroll of butterflies (28, 30, D:1) 6 stones (38, 15, D:1) 4 stones (51, 2, D:1) 6 javelins Level 2 of the Dungeon [Shop] Wacor's Jewellery Shop an amulet of faith (480 gold) a +6 ring of dexterity (432 gold) a ring of willpower (300 gold) a ring of ice (300 gold) the ring of the Mage {Wiz Archmagi} (612 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a ring of see invisible (180 gold) a ring of magical power (240 gold) an amulet of regeneration (360 gold) a ring of fire (300 gold) a ring of protection from cold (300 gold) [Shop] Ruamar's Weapon Boutique a +0 short sword (39 gold) a +1 hand axe of distortion (188 gold) 6 silver javelins (702 gold) a +0 mace of protection (72 gold) a +0 war axe (45 gold) a +2 orcbow of freezing (237 gold) a +0 sling (19 gold) a +0 falchion (39 gold) 5 stones (6 gold) [Shop] Wifrill's Armour Emporium an orb of wrath (182 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) a +0 plate armour (322 gold) a +0 robe of willpower (107 gold) a +0 leather armour (28 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (560 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 robe (9 gold) (0, 0, D:2) 3 stones (5, -13, D:2) a +0 club (13, 6, D:2) a +0 leather armour (13, 13, D:2) 6 curare-tipped darts (17, 42, D:2) a wand of iceblast (3) (24, -5, D:2) 8 stones (27, -5, D:2) a +0 dagger (28, 5, D:2) a +0 club (35, 3, D:2) a +0 leather armour (59, 28, D:2) a +0 sling (60, 28, D:2) a +0 robe Level 3 of the Dungeon (0, 6, D:3) a +0 dagger (3, -10, D:3) a +0 falchion (4, -3, D:3) 5 stones (12, -4, D:3) a +0 war axe (12, 17, D:3) 4 poisoned darts (21, -8, D:3) a +0 club a +0 spear (21, -7, D:3) a +0 spear (21, 5, D:3) a +0 ring mail (22, 1, D:3) a book of Vapours (23, 25, D:3) 7 stones (33, 28, D:3) 8 stones (41, 26, D:3) a scarf of invisibility (42, 28, D:3) a scroll of amnesia Level 4 of the Dungeon (0, 0, D:4) 8 stones (2, -1, D:4) 3 boomerangs of dispersal (12, -6, D:4) a +0 leather armour (13, -27, D:4) a +0 war axe (16, -7, D:4) a +0 club a +0 leather armour a +0 dagger of speed a +0 robe (16, -6, D:4) a +0 dagger a +0 club a +0 leather armour a +0 flail (17, -6, D:4) a +0 shortbow (18, 17, D:4) 5 poisoned darts (22, 13, D:4) a +0 club 8 poisoned darts (25, -9, D:4) 4 stones (30, -12, D:4) a wand of iceblast (8) (31, 8, D:4) a +0 short sword (31, 11, D:4) a +0 whip (33, -8, D:4) 4 stones (36, -29, D:4) a wand of iceblast (5) (38, -3, D:4) a +0 dagger 3 stones a +1 dagger of protection (50, -10, D:4) a book of Geomancy (57, -26, D:4) a potion of degeneration Level 5 of the Dungeon (19, -24, D:5) a +0 whip (20, -29, D:5) a +0 club (26, -7, D:5) a +0 rapier a +0 ring mail (32, -8, D:5) a +0 dagger a +0 robe (36, -33, D:5) Maxwell's Memoranda (45, -31, D:5) a +0 long sword (45, -26, D:5) a book of Blasting (47, -24, D:5) a killer bee corpse (48, -18, D:5) a +0 leather armour (48, 5, D:5) a +0 hammer (49, -23, D:5) the ring "Maqof" {Will++ Int+6 Dex-2 Slay+3} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It greatly increases your willpower. (unseen) (57, 4, D:5) a +0 hammer (58, 3, D:5) a +0 hammer (60, 3, D:5) a +0 hammer (60, 4, D:5) a +0 hammer