qw Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (7, -21, D:1) a +0 whip (9, -26, D:1) a +0 dagger (16, -14, D:1) 5 stones (19, -30, D:1) a +0 dagger (27, -32, D:1) a scroll of butterflies (43, -45, D:1) a +0 dagger (46, -47, D:1) a +0 leather armour (47, -11, D:1) a book of Spatial Translocations (50, -9, D:1) 6 stones (58, -18, D:1) a +0 mace (67, -45, D:1) a +0 dagger (67, -43, D:1) a book of Callings Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (8, 18, D:2) 3 stones (12, 23, D:2) a potion of lignification a potion of attraction (12, 33, D:2) a rat skeleton (14, 37, D:2) a +0 mace an orc corpse (15, 37, D:2) a +0 hand axe (15, 38, D:2) a +0 leather armour (19, 6, D:2) a +0 short sword (24, 21, D:2) a +0 leather armour (26, 24, D:2) a +0 leather armour (28, 25, D:2) a +0 leather armour (30, 3, D:2) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (36, -8, D:2) a book of the Senses (44, -18, D:2) 4 stones (48, 7, D:2) a +0 dagger (58, 29, D:2) a +0 sling Level 3 of the Dungeon (1, 4, D:3) a +0 shortbow (11, 19, D:3) a +0 robe (14, -2, D:3) a hobgoblin corpse (skeletalised by now) (22, 16, D:3) a +0 dagger (25, 27, D:3) 5 boomerangs (26, 22, D:3) a +0 hand axe (27, 16, D:3) a +0 dagger (31, 40, D:3) 5 stones (33, -14, D:3) a book of Spatial Translocations (33, 26, D:3) a +0 club (39, 4, D:3) an orb of energy (unseen) (42, 6, D:3) a +0 hand axe