qw Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, 17, D:1) a +0 club (1, 37, D:1) a scroll of butterflies (5, 24, D:1) a +0 robe (14, 36, D:1) a +0 leather armour (16, 48, D:1) a +0 whip (20, 15, D:1) 6 stones (35, 46, D:1) 3 stones (40, 1, D:1) a +0 club a +0 whip (42, 1, D:1) a +0 club (46, 19, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, 35, D:2) a scroll of fog (14, 35, D:2) a +0 tower shield (16, 32, D:2) a +0 leather armour (22, 0, D:2) a +0 pair of gloves (22, 23, D:2) a +0 dagger (32, 19, D:2) a +0 club 4 stones (36, -5, D:2) a Trismegistus Codex (36, 3, D:2) a +0 war axe (53, -1, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Murheqeuff's Assorted Antiques a scroll of identify (40 gold) a +0 scale mail (80 gold) a +0 robe (14 gold) a wand of digging (5) (420 gold) a +0 chain mail (90 gold) a scroll of teleportation (60 gold) the +7 rapier of the Eternal Void {freeze, Contam rN+ Int+5} (1166 gold) Int: It affects your intelligence (+5). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. the +4 giant spiked club of the Shoals {vamp, Str+4 Dex+3} (948 gold) Str: It affects your strength (+4). Dex: It affects your dexterity (+3). [Shop] Vuth's Book Shoppe Sif Muna's Lessons on Conjuring and Haze (408 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Swiftness Air 3 c - Flame Wave Conjuration/Fire 4 d - Summon Lightning Spire Summoning/Air 4 a book of Fire (528 gold) a book of Spatial Translocations (216 gold) a book of the Senses (384 gold) a book of Minor Magic (216 gold) a book of Scorching (360 gold) a book of Blood (336 gold) a book of Vapours (312 gold) [Shop] Doykiwij's Magic Scroll Boutique a scroll of brand weapon (114 gold) a scroll of enchant armour (90 gold) a scroll of fear (48 gold) a scroll of blinking (90 gold) 2 scrolls of vulnerability (96 gold) a scroll of enchant weapon (90 gold) a scroll of fog (48 gold) (0, 0, D:3) a +0 dagger (0, 3, D:3) a +0 short sword a +0 leather armour (0, 5, D:3) a +0 mace a +0 leather armour (5, 11, D:3) an amulet of guardian spirit (9, 10, D:3) a potion of berserk rage a wand of charming (9) (11, -11, D:3) a +0 club (12, -11, D:3) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (12, 16, D:3) 4 stones (16, -12, D:3) a +0 hand axe a +0 leather armour (18, 4, D:3) a book of the Spheres (24, -23, D:3) a book of Callings (24, -13, D:3) a +0 whip (29, -13, D:3) a +0 dagger (30, -6, D:3) a +0 flail a +0 club (30, -5, D:3) a +0 whip (34, -15, D:3) a +0 short sword (41, -23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) an iguana corpse (skeletalised by now) (15, 10, D:4) a +0 war axe (22, -24, D:4) a +0 mace (23, -12, D:4) a scroll of vulnerability (30, -2, D:4) a +0 dagger a +0 vampiric dagger a +0 robe (30, -1, D:4) a +0 dagger a +0 robe 4 stones (32, -2, D:4) a +1 war axe of electrocution (32, 25, D:4) 2 stones (38, 39, D:4) a potion of lignification a +0 scale mail a +0 leather armour (44, -1, D:4) a +0 short sword (50, 8, D:4) a +0 dagger a kobold corpse (skeletalised by now) (55, 1, D:4) 3 boomerangs (55, 15, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 falchion