qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 13, D:1) a +0 short sword (19, 48, D:1) a +0 dagger (20, 1, D:1) a +0 short sword 2 stones (22, 38, D:1) a staff of death (23, 6, D:1) a +0 club (31, 21, D:1) a +0 leather armour (31, 34, D:1) a +0 club a stone (35, 34, D:1) a +0 long sword (36, 14, D:1) a scroll of butterflies 2 scrolls of poison (39, 34, D:1) a +0 club (40, 36, D:1) a +0 club (42, 41, D:1) a +0 club (42, 49, D:1) a +0 club (44, 25, D:1) a ball python corpse (skeletalised by now) (44, 34, D:1) a +0 robe (44, 48, D:1) a book of Displacement (47, 13, D:1) a frilled lizard corpse (skeletalised by now) (48, 30, D:1) Maxwell's Memoranda (48, 34, D:1) a bat corpse (skeletalised by now) (52, 38, D:1) a bat corpse (skeletalised by now) (53, 33, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, 30, D:2) a +1 whip of freezing (5, 5, D:2) a +1 scythe of holy wrath a +0 robe (7, 2, D:2) 5 stones (10, -3, D:2) a +0 quarterstaff (12, 10, D:2) a frilled lizard corpse (31, -11, D:2) a +0 mace a scroll of identify 27 gold pieces a potion of curing (31, -8, D:2) a frilled lizard corpse a bat corpse (34, 7, D:2) a rat corpse (37, 7, D:2) a +0 chain mail