qw Level 1 of the Dungeon (6, 0, D:1) a book of Burglary (6, 6, D:1) a jackal corpse (skeletalised by now) (7, -6, D:1) a +0 club (8, 6, D:1) a bat corpse (skeletalised by now) (10, -7, D:1) 6 stones (17, 25, D:1) a +0 whip (19, 13, D:1) 6 stones (24, -10, D:1) a potion of magic a scroll of butterflies a +6 ring of intelligence a +0 leather armour (24, 22, D:1) a +0 leather armour (26, -8, D:1) a +0 whip (33, 23, D:1) a +0 club (54, 20, D:1) a +0 club (57, -1, D:1) a +0 dagger (58, 6, D:1) a +0 dagger (65, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 potions of curing (9, -4, D:2) a +0 robe (13, -6, D:2) a +1 dagger of venom 3 stones a kobold corpse (19, -9, D:2) a +0 leather armour a hobgoblin corpse (19, 9, D:2) 2 stones a +0 club (20, -6, D:2) a quokka corpse (20, 7, D:2) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (21, 6, D:2) a jackal corpse (skeletalised by now) (22, -12, D:2) 5 stones (26, 8, D:2) a book of Displacement