qw Level 1 of the Dungeon (0, 0, D:1) an orb of light (9, 16, D:1) a +0 trident (13, -2, D:1) a +0 dagger (17, 28, D:1) a scroll of poison (22, -8, D:1) 3 stones (25, -3, D:1) a +0 club (33, 19, D:1) a +0 scale mail (34, 20, D:1) a +0 club (47, 32, D:1) a +0 club (57, 21, D:1) a +0 whip (67, 41, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 flail (4, -1, D:2) a +0 club a goblin corpse (5, -4, D:2) a +0 mace (8, 2, D:2) a +0 dagger (8, 7, D:2) a bat corpse (12, 6, D:2) a +0 spear (19, 8, D:2) 9 stones (20, 4, D:2) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (27, 5, D:2) a worm corpse (35, 9, D:2) a +0 club (38, 14, D:2) a hobgoblin corpse