qw Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (5, -12, D:1) 6 stones (11, -20, D:1) a +0 leather armour (14, -20, D:1) a +0 mace (19, 8, D:1) a +0 dagger of electrocution (20, -41, D:1) a potion of ambrosia a +0 war axe a +0 mace of protection a +0 scale mail (25, -29, D:1) a +0 ring mail (29, -21, D:1) 5 stones (35, -35, D:1) a book of Debilitation (52, 7, D:1) a +0 whip (56, -19, D:1) a +0 chain mail (62, -18, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (3, -7, D:2) a hobgoblin corpse (skeletalised by now) (4, 21, D:2) a +0 war axe (13, 20, D:2) a +0 whip (17, -4, D:2) a +0 leather armour (25, 18, D:2) a +0 dagger (27, 13, D:2) a +0 buckler (29, -6, D:2) a +0 hand axe (42, 3, D:2) a +0 short sword (51, 29, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 ring mail the human corpse of Terence (1, -1, D:3) a +0 club a dart slug corpse (1, 1, D:3) a +0 club a gnoll corpse (2, 0, D:3) a book of Frost (3, -6, D:3) a +0 ring mail (3, 1, D:3) 17 gold pieces (13, 6, D:3) a bat corpse