qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -8, D:1) 3 stones (9, 4, D:1) a +0 scale mail (11, 7, D:1) a book of the Hunter (15, -23, D:1) a scroll of poison a +1 sling a +0 robe (17, 5, D:1) a +0 club (19, -2, D:1) a +0 sling (22, -18, D:1) a stone (30, -14, D:1) a +1 rapier of electrocution (40, -20, D:1) a +0 club (41, -21, D:1) a scroll of poison (42, 12, D:1) a bat corpse (skeletalised by now) (47, 15, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) 5 javelins (1, -1, D:2) a giant cockroach corpse (4, 12, D:2) a +0 spear (8, 17, D:2) a +0 dagger a kobold corpse (12, 0, D:2) a +1 dagger of electrocution (16, -15, D:2) a bat corpse (18, -15, D:2) a +0 short sword (21, -2, D:2) a book of Cantrips (22, -8, D:2) a bat corpse (23, 4, D:2) a book of Geomancy