qw Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (1, -15, D:1) a book of Death (4, -28, D:1) a +1 dagger of speed (7, -23, D:1) a book of Burglary (21, -18, D:1) 5 stones (25, -25, D:1) a +0 club (25, -22, D:1) 4 stones (30, -24, D:1) 6 stones (31, -24, D:1) 5 stones (40, -16, D:1) a +0 club 3 stones Level 2 of the Dungeon (8, -5, D:2) a +0 dagger a +0 club (9, 16, D:2) a quokka corpse (skeletalised by now) (15, -10, D:2) a +0 whip (23, 4, D:2) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (23, 5, D:2) a jackal corpse (skeletalised by now) (23, 6, D:2) a jackal corpse (skeletalised by now) (24, 5, D:2) a book of Callings (30, 24, D:2) a +0 dagger (39, 2, D:2) a +0 hand axe Level 3 of the Dungeon (1, 5, D:3) the +2 dagger of Sandy True Grit {holy, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (2, 9, D:3) a bat corpse (3, -2, D:3) a +0 robe (4, -5, D:3) a rat corpse (13, 7, D:3) a scroll of immolation Level 5 of the Dungeon (0, 0, D:5) a +0 dire flail a +0 robe