qw Level 1 of the Dungeon [Shop] Orimulow's General Store 5 stones (5 gold) a scroll of torment (95 gold) a scroll of identify (20 gold) 2 poisoned darts (12 gold) a scroll of enchant weapon (75 gold) a staff of air (250 gold) a +0 club (10 gold) a +3 heavy great sword (287 gold) 3 javelins (90 gold) 5 curare-tipped darts (60 gold) a +0 robe (7 gold) [Shop] Quheaf's Assorted Antiques a +1 vampiric hand axe (352 gold) a +0 helmet (99 gold) a scroll of identify (44 gold) a +0 short sword (66 gold) a +0 plate armour (506 gold) a +0 club (22 gold) (0, 0, D:1) a +0 whip a stone (0, 13, D:1) a +0 ring mail (0, 30, D:1) a +0 robe (6, 32, D:1) a +0 dagger (8, 17, D:1) a scroll of poison (12, -3, D:1) a +0 dagger (18, 38, D:1) a +0 whip (19, 10, D:1) a +0 dagger of venom a stone (20, 2, D:1) a scroll of poison (23, 11, D:1) a +0 dagger (30, 22, D:1) a +0 club (39, 31, D:1) 4 large rocks Level 2 of the Dungeon [Shop] Culyeh's Assorted Antiques a wand of flame (5) (80 gold) a +0 dagger (46 gold) a +0 robe (16 gold) a +0 helmet (103 gold) a +4 dagger of draining (588 gold) a +0 glaive (149 gold) a +0 mace (69 gold) (0, 0, D:2) 6 datura-tipped darts (1, -29, D:2) a +0 sling (1, -2, D:2) a +0 dagger (7, -18, D:2) a +0 spear (9, -33, D:2) a scroll of vulnerability (14, -33, D:2) a +0 robe (32, -25, D:2) a +0 chain mail (38, -6, D:2) a book of Cantrips (46, -20, D:2) a +0 dagger (54, 3, D:2) a +0 ring mail (56, 3, D:2) 5 poisoned darts (57, -14, D:2) a +0 dagger (58, -2, D:2) a +0 dagger (66, -7, D:2) a +0 ring mail Level 3 of the Dungeon (2, 3, D:3) a +0 whip (3, 3, D:3) a +0 flail a +0 club (7, 43, D:3) a rat corpse (skeletalised by now) (9, 12, D:3) a +0 ring mail (10, 45, D:3) a +0 whip (21, 8, D:3) a quokka corpse (skeletalised by now) (26, 21, D:3) a +0 club (31, 12, D:3) a +0 war axe (40, 34, D:3) a +0 flail (42, -1, D:3) a +0 scale mail (42, 5, D:3) 7 stones (42, 14, D:3) a +0 short sword 8 poisoned darts (47, 30, D:3) a scroll of noise (50, -1, D:3) a +0 scale mail (51, 13, D:3) a +0 dagger 4 stones a +0 mace Level 4 of the Dungeon (0, 0, D:4) a wand of roots (5) (9, -4, D:4) a +0 flail (13, -1, D:4) a +0 short sword (15, 1, D:4) a book of Geomancy (18, 3, D:4) a potion of curing (18, 5, D:4) a scroll of identify