Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 1892050307274401971 14 qw the Shooter (level 2, 0/16 HPs) Began as a Gargoyle Hexslinger on June 29, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:18 (873 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 873, Time: 00:00:18 Health: 0/16 AC: 8 Str: 11 XL: 2 Next: 45% Magic: 3/3 EV: 10 Int: 13 God: Gold: 75 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . k - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr + f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of resist corrosion HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 1.2 Fighting - Level 3.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 92% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour b - a scarf of repulsion f - a +0 pair of gloves (worn) k - a +0 ring mail (worn) Jewellery h - a ring of resist corrosion (left hand) Scrolls a - a scroll of identify Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History You see here a rat corpse. a - a scroll of identify b - a scarf of repulsion You now have 63 gold pieces (gained 8). Found a stone staircase leading up. Found a leather armour. There is a stone staircase leading up here. Found a stone staircase leading down. You now have 75 gold pieces (gained 12). You see here a +0 dagger. Terence and an endoplasm come into view. Terence shouts! The endoplasm quivers. A ball python comes into view. Enter note: Enter note: You shoot a sling bullet. The sling bullet barely misses Terence. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you but does no damage. The endoplasm closely misses you. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm hits you but does no damage. Terence hits you with a +0 short sword. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You die... ####### #.....# .############ #..[..### ............####........ .............##.....### ##.....##.#.##......## ..##..J.......)......... ......@@.##............. .......J###.#.###.<..... ...####.......# #....... .. ........###......# .....>...........## #######.#####....## #.# ##.#.# # #.#.### #...... You could see Terence and 2 endoplasms. Vanquished Creatures 3 endoplasms (D:1) A goblin (D:1) 2 quokkas (D:1) 3 ball pythons A frilled lizard (D:1) 2 kobolds (D:1) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-24-ga2abf7b 0 | D:1 | 0 ||| qw: Game counter: 7008 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 120 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 642 | D:1 | Reached skill level 3 in Ranged Weapons 709 | D:1 | 709 ||| UPGRADING to +0 pair of gloves. 714 | D:1 | 714 ||| UPGRADING to +0 ring mail. 724 | D:1 | 724 ||| DROPPING +0 robe. 725 | D:1 | 725 ||| UPGRADING to ring of resist corrosion. 726 | D:1 | 726 ||| READING scroll labelled POONOA WITRIZ. 727 | D:1 | 727 ||| READING scroll labelled SATWAS BUOJICK. 728 | D:1 | 728 ||| READING scroll labelled HOOMAHIKICH. 729 | D:1 | 729 ||| READING scroll labelled GESIES QECK. 730 | D:1 | 730 ||| DRINKING 2 fizzy dark potions. 772 | D:1 | 772 ||| DROPPING scroll of poison. 773 | D:1 | 773 ||| DROPPING potion of lignification. 866 | D:2 | Noticed Terence 873 | D:2 | HP: 4/16 [frozen (5)] 873 | D:2 | Frozen to death by an endoplasm Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_arch_garden, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | | 1.2 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 57 Use: Scroll || 4 Potion || 1 Armour: Robe || 6 Ring mail || 3 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 21 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------