qw Level 1 of the Dungeon (10, -9, D:1) a +0 mace (16, -19, D:1) a +0 spear (26, -8, D:1) a scroll of poison (27, 20, D:1) a +0 robe (28, -6, D:1) a +0 dagger (28, 19, D:1) a +0 trident (39, 7, D:1) a book of the Earth (40, -3, D:1) 4 stones (40, 7, D:1) a +0 spear (46, 0, D:1) a +0 dagger (49, 9, D:1) a +0 leather armour (50, -4, D:1) a +0 dagger (50, -2, D:1) a +0 dagger (53, 12, D:1) 2 potions of degeneration a scroll of poison a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones a potion of degeneration (0, 23, D:2) a ball python corpse (3, 4, D:2) a +0 whip (6, 6, D:2) a +0 dagger (11, -6, D:2) a +0 dagger (12, -11, D:2) a +0 short sword (18, -4, D:2) the +0 chain mail of a bazaar {rElec rF- Will++} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (20, 14, D:2) a +0 dagger a goblin skeleton (21, 14, D:2) a frilled lizard skeleton (22, 12, D:2) a hobgoblin skeleton (29, 13, D:2) 7 stones (34, 14, D:2) a +0 robe (40, 18, D:2) an adder corpse (skeletalised by now) (40, 19, D:2) a hobgoblin corpse (skeletalised by now) (44, -3, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 spear